Strong point: HP — higher than 61% of species. Its weakest point is Defense — lower than 92% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 2 weaknesses and 5 resistances.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Attack.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
The stats describe a special wall — it hits weakly on both sides, but its Sp. Def stays high. A nature does not touch HP, so extra bulk can only be added on this side. Evolution does not change it, so pick it for the final form, not for these numbers.
- Calm +SpD · −Atk Raises what this species uses to absorb hits, at the cost of Attack — a stat it does not use anyway.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 10
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Johto | #174 | Gold / Silver , Crystal |
|---|---|---|
| Johto | #176 | HeartGold / SoulSilver |
| Hoenn | #181 | Ruby / Sapphire , Emerald |
| Hoenn | #190 | Omega Ruby / Alpha Sapphire |
| Kalos | #147 | X / Y |
| Alola | #201 | Sun / Moon |
| Alola | #257 | Ultra Sun / Ultra Moon |
| Galar | #220 | Sword / Shield |
| Isle of Armor | #188 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Blueberry Academy | #078 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
Abilities
- Volt Absorb Absorbs electric moves, healing for 1/4 max HP.
- Illuminate Doubles the wild encounter rate.
- Water Absorb Absorbs water moves, healing for 1/4 max HP.
Pokédex entry
Chinchou blink their shining antennae at one another to claim their respective turf.
Resistances and weaknesses
Type chart →How much damage Chinchou takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
1999–2019The sprites come straight from the games in which Chinchou appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (19)
All Chinchou cards →Chinchou has 19 cards in 16 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 33 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (34)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Johto
Kalos
Kanto
Sinnoh
Unova
Moves (77)
Full move list →Below are the moves learned by leveling up. The rest (61 via TM/TR, 13 via Egg, 19 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble | Water | Special | 40 | 100% | 30 |
| 1 | Supersonic | Normal | Status | — | 55% | 20 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 4 | Electro Ball | Electric | Special | — | 100% | 10 |
| 8 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 12 | Bubble Beam | Water | Special | 65 | 100% | 20 |
| 16 | Confuse Ray | Ghost | Status | — | 100% | 10 |
| 20 | Spark | Electric | Physical | 65 | 100% | 20 |
| 24 | Charge | Electric | Status | — | — | 20 |
| 28 | Discharge | Electric | Special | 80 | 100% | 15 |
| 28 | Signal Beam | Bug | Special | 75 | 100% | 15 |
| 32 | Aqua Ring | Water | Status | — | — | 20 |
| 36 | Flail | Normal | Physical | — | 100% | 15 |
| 40 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 44 | Hydro Pump | Water | Special | 110 | 80% | 5 |
| 47 | Ion Deluge | Electric | Status | — | — | 25 |