Strong point: Sp. Def — higher than 92% of species. Its weakest point is Sp. Atk — lower than 92% of species. This is the final form of its line — it does not evolve any further. On defense it has 3 weaknesses and 3 resistances.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def; weak point: Sp. Atk.
A nature can improve this entry further: its boost hits hardest on Sp. Def, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (105) is 70 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Jolly +Spe · −SpA Its Speed is higher than 63% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 5
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kanto | #107 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #145 | Gold / Silver , Crystal |
| Johto | #147 | HeartGold / SoulSilver |
| Galar | #109 | Sword / Shield |
| Blueberry Academy | #094 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
Abilities
- Keen Eye Prevents accuracy from being lowered.
- Iron Fist Strengthens punch-based moves to 1.2× their power.
- Inner Focus Prevents flinching.
How players use it
Data from 574,541 ranked battles on Smogon (Gen 9 OU, 2026-09). These are not numbers from the game — they are player habits.
Rank 236 among 309 Pokémon in use — it is on 0.03% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
While apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see.
Resistances and weaknesses
Type chart →How much damage Hitmonchan takes when it is hit by a move of each type.
How it was drawn
1996–2019The sprites come straight from the games in which Hitmonchan appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (14)
All Hitmonchan cards →Hitmonchan has 14 cards in 14 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 69 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (14)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Kanto
Orre
Moves (103)
Full move list →Below are the moves learned by leveling up. The rest (86 via TM/TR, 7 via Egg, 31 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Comet Punch | Normal | Physical | 18 | 85% | 15 |
| 1 | Fake Out | Normal | Physical | 40 | 100% | 10 |
| 1 | Feint | Normal | Physical | 30 | 100% | 10 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 1 | Helping Hand | Normal | Status | — | — | 20 |
| 1 | Pursuit | Dark | Physical | 40 | 100% | 20 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 4 | Mach Punch | Fighting | Physical | 40 | 100% | 30 |
| 5 | Leer | Normal | Status | — | 100% | 30 |
| 8 | Power Up Punch | Fighting | Physical | 40 | 100% | 20 |
| 8 | Vacuum Wave | Fighting | Special | 40 | 100% | 30 |
| 12 | Detect | Fighting | Status | — | — | 5 |
| 16 | Bullet Punch | Steel | Physical | 40 | 100% | 30 |
| 16 | Revenge | Fighting | Physical | 60 | 100% | 10 |
| 20 | Swift | Normal | Special | 60 | — | 20 |
| 21 | Quick Guard | Fighting | Status | — | — | 15 |
| 24 | Fire Punch | Fire | Physical | 75 | 100% | 15 |
| 24 | Ice Punch | Ice | Physical | 75 | 100% | 15 |
| 24 | Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| 25 | Dizzy Punch | Normal | Physical | 70 | 100% | 10 |
| 28 | Agility | Psychic | Status | — | — | 30 |
| 32 | Mega Punch | Normal | Physical | 80 | 85% | 20 |
| 36 | Close Combat | Fighting | Physical | 120 | 100% | 5 |
| 40 | Counter | Fighting | Physical | — | 100% | 20 |
| 41 | Sky Uppercut | Fighting | Physical | 85 | 90% | 15 |
| 44 | Focus Punch | Fighting | Physical | 150 | 100% | 20 |
| — | Drain Punch | Fighting | Physical | 75 | 100% | 10 |