Pokédex · III (Hoenn)

Hariyama#297

Its greatest asset is HP — among the highest in the entire Pokédex. Weak point: Sp. Atk — lower than 87% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 3 weaknesses and 3 resistances. Very easy to catch, often with the first Poké Ball.

Hariyama
Shiny version
Fighting
Height: 2.3 m (7′07″) Weight: 253.8 kg (559.5 lbs)

Base stats

HP
144
99%
Atk
120
88%
Def
60
34%
SpA
40
13%
SpD
60
36%
Spe
50
29%
TOTAL
474
56%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: HP; weak point: Sp. Atk.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (120) is 80 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Guts raises Attack by 50% when the Pokémon has a status condition, so a nature that raises Attack scales with this ability. Without a status condition there is no extra multiplier.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hoenn #049 Ruby / Sapphire , Emerald
Hoenn #050 Omega Ruby / Alpha Sapphire
Kalos #096 X / Y
Alola #057 Sun / Moon
Alola #069 Ultra Sun / Ultra Moon
Paldea #117 Scarlet / Violet

Abilities

  • Thick Fat Halves damage from fire and ice moves.
  • Guts Increases Attack to 1.5× with a major status ailment.
  • Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

How players use it

Data from 574,541 ranked battles on Smogon (Gen 9 OU, 2026-09). These are not numbers from the game — they are player habits. Gen 9 OU is the most popular format with no top-down team restrictions — everything is allowed except what was deemed too strong.

Rank 169 among 309 Pokémon in use — it is on 0.11% of teams.

Tera Type Grass 78.1% Steel 10% Ground 9.8% Bug 1.1%
EV spreads Adamant · 252 Atk / 128 SpD / 124 Def / 4 HP 86% Adamant · 252 Atk / 128 SpD / 124 Def 5.2% Adamant · 252 HP / 252 Atk / 4 SpD 2.6% Adamant · 240 Def / 240 SpD / 28 Spe 2.1% Adamant · 252 Atk / 128 Def / 128 SpD 1.8%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

It has the habit of challenging others without hesitation to tests of strength. It’s been known to stand on train tracks and stop trains using forearm thrusts.

Habitat: Mountain Egg Group: Human-Like Gender: 75% ♂ / 25% ♀ Catch difficulty: very easy (200/255) Base friendship: 70/255 Base EXP: 166

Resistances and weaknesses

Type chart →

How much damage Hariyama takes when it is hit by a move of each type.

Weak to Flying ×2 Psychic ×2 Fairy ×2
Resistant to Bug ×½ Rock ×½ Dark ×½

How it was drawn

2002–2019

The sprites come straight from the games in which Hariyama appeared — one from each release.

Gen 3 2002
Hariyama in Ruby / Sapphire
Ruby / Sapphire
Hariyama in Emerald
Emerald
Gen 4 2006
Hariyama in Diamond / Pearl
Diamond / Pearl
Hariyama in Platinum
Platinum
Hariyama in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Hariyama in Black / White
Black / White
Gen 6 2013
Hariyama in X / Y
X / Y
Hariyama in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Hariyama in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Hariyama in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Hariyama — large render in its regular coloring
Pokémon HOME
Hariyama — large render in its shiny coloring
Pokémon HOME shiny
Hariyama — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (11)

All Hariyama cards →

Hariyama has 11 cards in 10 sets. The oldest of them are shown below.

Offspring can come from 69 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (5)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Hoenn

Kalos

Unova

Below are the moves learned by leveling up. The rest (78 via TM/TR, 30 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Arm Thrust Fighting Physical 15 100% 20
1 Brine Water Special 65 100% 10
1 Focus Energy Normal Status — — 30
1 Sand Attack Ground Status — 100% 15
1 Tackle Normal Physical 40 100% 35
10 Fake Out Normal Physical 40 100% 10
13 Force Palm Fighting Physical 60 100% 10
16 Whirlwind Normal Status — — 20
19 Knock Off Dark Physical 65 100% 20
22 Bulk Up Fighting Status — — 20
22 Vital Throw Fighting Physical 70 — 10
26 Belly Drum Normal Status — — 10
30 Detect Fighting Status — — 5
30 Smelling Salts Normal Physical 70 100% 10
34 Seismic Toss Fighting Physical — 100% 20
38 Focus Punch Fighting Physical 150 100% 20
38 Wake Up Slap Fighting Physical 70 100% 10
42 Endure Normal Status — — 10
46 Close Combat Fighting Physical 120 100% 5
50 Reversal Fighting Physical — 100% 15
54 Heavy Slam Steel Physical — 100% 10
60 Headlong Rush Ground Physical 120 100% 5