Stats and effect
Electric
Status
Power
—
Accuracy
—
PP
10
Priority
0
Effect
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Move properties
- Not in Sky Battles — Unavailable in Generation VI Sky Battles.
Machines that teach this move
- TM90 Sword/Shield
- TM136 Scarlet/Violet, Scarlet/Violet: The Indigo Disk
The same move has different numbers in different games — check the number for your version before going after the machine.
Pokémon that learn this move (107)
page 1 of 3The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.
#025
Pikachu
#026
Raichu
#081
Magnemite
#082
Magneton
from Lv. 1
#100
Voltorb
#101
Electrode
#113
Chansey
#125
Electabuzz
#135
Jolteon
#145
Zapdos
#151
Mew
#170
Chinchou
#171
Lanturn
#172
Pichu
#179
Mareep
#180
Flaaffy
#181
Ampharos
#239
Elekid
#242
Blissey
#243
Raikou
#310
Manectric
from Lv. 60
#311
Plusle
#312
Minun
#403
Shinx
#404
Luxio
#405
Luxray
from Lv. 1
#417
Pachirisu
#462
Magnezone
from Lv. 1
#466
Electivire
from Lv. 1
#479
Rotom
#493
Arceus
#522
Blitzle
#523
Zebstrika
#601
Klinklang
from Lv. 64
#603
Eelektrik
#604
Eelektross