What you fight with

Moves

Move index

There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status 833 moves · page 12 of 14
Move and effect Type Cat. Power Acc. PP
Snipe Shot The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. Water Special 80 100% 15
Snore Has a chance to make the target flinch. Only works if the user is sleeping. Normal Special 50 100% 15
Snowscape Ice Status — — 10
Soak Changes the target’s type to Water. Water Status — 100% 20
Soft Boiled Heals the user by half its max HP. Normal Status — — 5
Solar Beam Requires a turn to charge before attacking. Grass Special 120 100% 10
Solar Blade Requires a turn to charge before attacking. Grass Physical 125 100% 10
Sonic Boom Inflicts 20 points of damage. Normal Special — 90% 20
Spacial Rend Has an increased chance for a critical hit. Dragon Special 100 95% 5
Spark Has a chance to paralyze the target. Electric Physical 65 100% 20
Sparkling Aria Cures the target of burns. Water Special 90 100% 10
Sparkly Swirl Inflicts regular damage with no additional effect. Fairy Special 120 85% 5
Spectral Thief Steals the target’s stat increases, then inflicts damage. Ghost Physical 90 100% 10
Speed Swap Exchanges the user’s Speed with the target’s. Psychic Status — — 10
Spicy Extract Grass Status — — 15
Spider Web Prevents the target from leaving battle. Bug Status — — 10
Spike Cannon Hits 2-5 times in one turn. Normal Physical 20 100% 15
Spikes Scatters Spikes, hurting opposing Pokémon that switch in. Ground Status — — 20
Spiky Shield Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. Grass Status — — 10
Spin Out Steel Physical 100 100% 5
Spirit Break Has a chance to lower the target’s Special Attack by one stage. Fairy Physical 75 100% 15
Spirit Shackle Traps the target. Ghost Physical 80 100% 10
Spit Up Power is 100 times the amount of energy Stockpiled. Normal Special — 100% 10
Spite Lowers the PP of the target’s last used move by 4. Ghost Status — 100% 10
Splash Does nothing. Normal Status — — 40
Splishy Splash Inflicts regular damage with no additional effect. Water Special 90 100% 15
Spore Puts the target to sleep. Grass Status — 100% 15
Spotlight Forces the target’s opponents to aim at the target for the rest of the turn. Normal Status — — 15
Springtide Storm Fairy Special 100 80% 5
Stealth Rock Causes damage when opposing Pokémon switch in. Rock Status — — 20
Steam Eruption Has a chance to burn the target. Water Special 110 95% 5
Steamroller Has a chance to make the target flinch. Bug Physical 65 100% 20
Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. Steel Special 140 95% 5
Steel Roller Inflicts regular damage with no additional effect. Steel Physical 130 100% 5
Steel Wing Has a chance to raise the user’s Defense by one stage. Steel Physical 70 90% 25
Sticky Web Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. Bug Status — — 20
Stockpile Stores energy up to three times for use with Spit Up and Swallow. Normal Status — — 20
Stomp Has a chance to make the target flinch. Normal Physical 65 100% 20
Stomping Tantrum Has double power if the user’s last move failed. Ground Physical 75 100% 10
Stone Axe Rock Physical 65 90% 15
Stone Edge Has an increased chance for a critical hit. Rock Physical 100 80% 5
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. Psychic Special 20 100% 10
Storm Throw Always scores a critical hit. Fighting Physical 60 100% 10
Strange Steam Has a chance to confuse the target. Fairy Special 90 95% 10
Strength Inflicts regular damage with no additional effect. Normal Physical 80 100% 15
Strength Sap Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. Grass Status — 100% 10
String Shot Lowers the target’s Speed by two stages. Bug Status — 95% 40
Struggle Bug Has a chance to lower the target’s Special Attack by one stage. Bug Special 50 100% 20
Stuff Cheeks Cures the entire party of major status effects after inflicting damage. Normal Status — — 10
Stun Spore Paralyzes the target. Grass Status — 75% 30
Submission User receives 1/4 the damage it inflicts in recoil. Fighting Physical 80 80% 20
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. Normal Status — — 10
Sucker Punch Only works if the target is about to use a damaging move. Dark Physical 70 100% 5
Sunny Day Changes the weather to sunny for five turns. Fire Status — — 5
Sunsteel Strike Cannot be disrupted by abilities. Steel Physical 100 100% 5
Super Fang Inflicts damage equal to half the target’s HP. Normal Physical — 90% 10
Supercell Slam Electric Physical 100 95% 15
Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. Fighting Physical 120 100% 5
Supersonic Confuses the target. Normal Status — 55% 20
Surf Inflicts regular damage and can hit Dive users. Water Special 90 100% 15