Move index
There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Snipe Shot The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | Water | Special | 80 | 100% | 15 |
| Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Snowscape | Ice | Status | — | — | 10 |
| Soak Changes the target’s type to Water. | Water | Status | — | 100% | 20 |
| Soft Boiled Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| Solar Beam Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Solar Blade Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Sonic Boom Inflicts 20 points of damage. | Normal | Special | — | 90% | 20 |
| Spacial Rend Has an increased chance for a critical hit. | Dragon | Special | 100 | 95% | 5 |
| Spark Has a chance to paralyze the target. | Electric | Physical | 65 | 100% | 20 |
| Sparkling Aria Cures the target of burns. | Water | Special | 90 | 100% | 10 |
| Sparkly Swirl Inflicts regular damage with no additional effect. | Fairy | Special | 120 | 85% | 5 |
| Spectral Thief Steals the target’s stat increases, then inflicts damage. | Ghost | Physical | 90 | 100% | 10 |
| Speed Swap Exchanges the user’s Speed with the target’s. | Psychic | Status | — | — | 10 |
| Spicy Extract | Grass | Status | — | — | 15 |
| Spider Web Prevents the target from leaving battle. | Bug | Status | — | — | 10 |
| Spike Cannon Hits 2-5 times in one turn. | Normal | Physical | 20 | 100% | 15 |
| Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Spiky Shield Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. | Grass | Status | — | — | 10 |
| Spin Out | Steel | Physical | 100 | 100% | 5 |
| Spirit Break Has a chance to lower the target’s Special Attack by one stage. | Fairy | Physical | 75 | 100% | 15 |
| Spirit Shackle Traps the target. | Ghost | Physical | 80 | 100% | 10 |
| Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Special | — | 100% | 10 |
| Spite Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Splash Does nothing. | Normal | Status | — | — | 40 |
| Splishy Splash Inflicts regular damage with no additional effect. | Water | Special | 90 | 100% | 15 |
| Spore Puts the target to sleep. | Grass | Status | — | 100% | 15 |
| Spotlight Forces the target’s opponents to aim at the target for the rest of the turn. | Normal | Status | — | — | 15 |
| Springtide Storm | Fairy | Special | 100 | 80% | 5 |
| Stealth Rock Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| Steam Eruption Has a chance to burn the target. | Water | Special | 110 | 95% | 5 |
| Steamroller Has a chance to make the target flinch. | Bug | Physical | 65 | 100% | 20 |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
| Steel Roller Inflicts regular damage with no additional effect. | Steel | Physical | 130 | 100% | 5 |
| Steel Wing Has a chance to raise the user’s Defense by one stage. | Steel | Physical | 70 | 90% | 25 |
| Sticky Web Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. | Bug | Status | — | — | 20 |
| Stockpile Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
| Stomp Has a chance to make the target flinch. | Normal | Physical | 65 | 100% | 20 |
| Stomping Tantrum Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Stone Axe | Rock | Physical | 65 | 90% | 15 |
| Stone Edge Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Storm Throw Always scores a critical hit. | Fighting | Physical | 60 | 100% | 10 |
| Strange Steam Has a chance to confuse the target. | Fairy | Special | 90 | 95% | 10 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Strength Sap Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. | Grass | Status | — | 100% | 10 |
| String Shot Lowers the target’s Speed by two stages. | Bug | Status | — | 95% | 40 |
| Struggle Bug Has a chance to lower the target’s Special Attack by one stage. | Bug | Special | 50 | 100% | 20 |
| Stuff Cheeks Cures the entire party of major status effects after inflicting damage. | Normal | Status | — | — | 10 |
| Stun Spore Paralyzes the target. | Grass | Status | — | 75% | 30 |
| Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Physical | 80 | 80% | 20 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sucker Punch Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Sunsteel Strike Cannot be disrupted by abilities. | Steel | Physical | 100 | 100% | 5 |
| Super Fang Inflicts damage equal to half the target’s HP. | Normal | Physical | — | 90% | 10 |
| Supercell Slam | Electric | Physical | 100 | 95% | 15 |
| Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Supersonic Confuses the target. | Normal | Status | — | 55% | 20 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |