Move card

Solar Beam

Stats and effect
Grass Special
Power 120
Accuracy 100%
PP 10
Priority 0
Effect

Requires a turn to charge before attacking.

Target: Selected target Introduced: Generation I (Kanto) Learned by 417 Pokémon
Move properties
  • Charging — Needs a turn to charge — Power Herb lets the user skip it.
Changes between games

Some moves had different values in earlier games. Below you can see what changed and from which game the value you see now applies.

Changes to move values between game releases.
Game Prop­erty Before
Let's Go Pikachu/Eevee Power 120
Sword/Shield Power 200
  • Power 120 now

Each row is one change in one game. The Property column says what changed, Before shows the value that applied before that game, and Now is the value today. In Sword/Shield, “Power” was 200; it is now 120.

Machines that teach this move
  • TM22 Red/Green (Japan), Blue (Japan), Red/Blue, Yellow, Gold/Silver, Crystal, Ruby/Sapphire, Colosseum, FireRed/LeafGreen, Emerald, XD: Gale of Darkness, Diamond/Pearl, Platinum, HeartGold/SoulSilver, Black/White, Black 2/White 2, X/Y, Omega Ruby/Alpha Sapphire, Sun/Moon, Ultra Sun/Ultra Moon
  • TM45 Let's Go Pikachu/Eevee
  • TM11 Sword/Shield
  • TM168 Scarlet/Violet, Scarlet/Violet: The Indigo Disk
  • TM64 Legends: Z-A

The same move has different numbers in different games — check the number for your version before going after the machine.

Pokémon that learn this move (417)

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The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.