What you fight with

Moves

Move index

There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status 833 moves · page 13 of 14
Move and effect Type Cat. Power Acc. PP
Surging Strikes Inflicts regular damage with no additional effect. Water Physical 25 100% 5
Swagger Raises the target’s Attack by two stages and confuses the target. Normal Status — 85% 15
Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. Normal Status — — 10
Sweet Kiss Confuses the target. Fairy Status — 75% 10
Sweet Scent Lowers the target’s evasion by one stage. Normal Status — 100% 20
Swift Never misses. Normal Special 60 — 20
Switcheroo User and target swap items. Dark Status — 100% 10
Swords Dance Raises the user’s Attack by two stages. Normal Status — — 20
Synchronoise Hits any Pokémon that shares a type with the user. Psychic Special 120 100% 10
Synthesis Heals the user by half its max HP. Affected by weather. Grass Status — — 5
Syrup Bomb Grass Special 60 85% 10
Tachyon Cutter Steel Special 50 — 10
Tackle Inflicts regular damage with no additional effect. Normal Physical 40 100% 35
Tail Glow Raises the user’s Special Attack by three stages. Bug Status — — 20
Tail Slap Hits 2-5 times in one turn. Normal Physical 25 85% 10
Tail Whip Lowers the target’s Defense by one stage. Normal Status — 100% 30
Tailwind For three turns, friendly Pokémon have doubled Speed. Flying Status — — 15
Take Down User receives 1/4 the damage it inflicts in recoil. Normal Physical 90 85% 20
Take Heart Psychic Status — — 10
Tar Shot Rock Status — 100% 15
Taunt For the next few turns, the target can only use damaging moves. Dark Status — 100% 20
Tearful Look Lowers the target’s Attack and Special Attack by one stage. Normal Status — — 20
Teatime Normal Status — — 10
Techno Blast If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Special 120 100% 5
Teeter Dance Confuses the target. Normal Status — 100% 20
Telekinesis Moves have 100% accuracy against the target for three turns. Psychic Status — — 15
Teleport Immediately ends wild battles. No effect otherwise. Psychic Status — — 20
Temper Flare Fire Physical 75 100% 10
Tera Blast Normal Special 80 100% 10
Tera Starstorm Normal Special 120 100% 5
Terrain Pulse Inflicts regular damage with no additional effect. Normal Special 50 100% 10
Thief Takes the target’s item. Dark Physical 60 100% 25
Thousand Arrows Grounds the target, and hits even Flying-type or levitating Pokémon. Ground Physical 90 100% 10
Thousand Waves Prevents the target from leaving battle. Ground Physical 90 100% 10
Thrash Hits every turn for 2-3 turns, then confuses the user. Normal Physical 120 100% 10
Throat Chop Prevents the target from using sound-based moves for two turns. Dark Physical 80 100% 15
Thunder Has a chance to paralyze the target. Electric Special 110 70% 10
Thunder Cage Inflicts regular damage with no additional effect. Electric Special 80 90% 15
Thunder Fang Has a chance to paralyze the target and a chance to make the target flinch. Electric Physical 65 95% 15
Thunder Punch Has a chance to paralyze the target. Electric Physical 75 100% 15
Thunder Shock Has a chance to paralyze the target. Electric Special 40 100% 30
Thunder Wave Paralyzes the target. Electric Status — 90% 20
Thunderbolt Has a chance to paralyze the target. Electric Special 90 100% 15
Thunderclap Electric Special 70 100% 5
Thunderous Kick Inflicts regular damage with no additional effect. Fighting Physical 90 100% 10
Tickle Lowers the target’s Attack and Defense by one stage. Normal Status — 100% 20
Tidy Up Normal Status — — 10
Topsy Turvy Inverts the target’s stat modifiers. Dark Status — — 20
Torch Song Fire Special 80 100% 10
Torment Prevents the target from using the same move twice in a row. Dark Status — 100% 15
Toxic Badly poisons the target, inflicting more damage every turn. Poison Status — 90% 10
Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. Poison Status — — 20
Toxic Thread Poisons the target and lowers its Speed by one stage. Poison Status — 100% 20
Trailblaze Grass Physical 50 100% 20
Transform User becomes a copy of the target until it leaves battle. Normal Status — — 10
Tri Attack Has a chance to burn, freeze, or paralyze the target. Normal Special 80 100% 10
Trick User and target swap items. Psychic Status — 100% 10
Trick Or Treat Adds Ghost to the target’s types. Ghost Status — 100% 20
Trick Room For five turns, slower Pokémon will act before faster Pokémon. Psychic Status — — 5
Triple Arrows Fighting Physical 90 100% 10