Pokédex · II (Johto)

Corsola#222

Its greatest asset is Defense — higher than 78% of species. Weak point: Speed — lower than 88% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 4 weaknesses and 5 resistances. Watch out for the Grass type — damage from it is quadrupled.

Shiny Corsola
Regular version
Water Rock
Height: 0.6 m (2′00″) Weight: 5.0 kg (11.0 lbs)

Base stats

HP
65
44%
Atk
55
22%
Def
95
78%
SpA
65
49%
SpD
95
82%
Spe
35
12%
TOTAL
410
41%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def; weak point: Speed.

Defense and Sp. Def share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

It hits specially: its Sp. Atk (65) is 10 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Modest +SpA · −Atk It moves second and nothing will change that, so the whole boost goes into power.
  • Quiet +SpA · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 9

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #171 Gold / Silver , Crystal
Johto #173 HeartGold / SoulSilver
Hoenn #180 Ruby / Sapphire , Emerald
Hoenn #189 Omega Ruby / Alpha Sapphire
Unova #237 Black 2 / White 2
Kalos #146 X / Y
Alola #112 Sun / Moon
Alola #135 Ultra Sun / Ultra Moon
Galar #236 Sword / Shield

Abilities

  • Hustle Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
  • Natural Cure Cures any major status ailment upon switching out.
  • Regenerator Heals for 1/3 max HP upon switching out.

Pokédex entry

It continuously sheds and grows. The tip of its head is prized as a treasure for its beauty.

Habitat: Sea Egg Group: Water 1 Egg Group: Water 3 Gender: 25% ♂ / 75% ♀ Catch difficulty: medium (60/255) Base friendship: 70/255 Base EXP: 144

Resistances and weaknesses

Type chart →

How much damage Corsola takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Grass ×4 Electric ×2 Fighting ×2 Ground ×2
Resistant to Fire ×¼ Normal ×½ Ice ×½ Poison ×½ Flying ×½

How it was drawn

1999–2019

The sprites come straight from the games in which Corsola appeared — one from each release.

Gen 2 1999
Corsola in Gold
Gold
Corsola in Silver
Silver
Corsola in Crystal
Crystal
Gen 3 2002
Corsola in Ruby / Sapphire
Ruby / Sapphire
Corsola in Emerald
Emerald
Gen 4 2006
Corsola in Diamond / Pearl
Diamond / Pearl
Corsola in Platinum
Platinum
Corsola in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Corsola in Black / White
Black / White
Gen 6 2013
Corsola in X / Y
X / Y
Corsola in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Corsola in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Corsola in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Corsola — large render in its regular coloring
Pokémon HOME
Corsola — large render in its shiny coloring
Pokémon HOME shiny
Corsola — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (12)

All Corsola cards →

Corsola has 12 cards in 12 sets. The oldest of them are shown below.

Offspring can come from 134 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (22)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Johto

Kalos

Kanto

Sinnoh

Unova

Below are the moves learned by leveling up. The rest (67 via TM/TR, 17 via Egg, 29 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Harden Normal Status — — 30
1 Tackle Normal Physical 40 100% 35
4 Bubble Water Special 40 100% 30
5 Water Gun Water Special 40 100% 25
10 Aqua Ring Water Status — — 20
13 Refresh Normal Status — — 20
15 Endure Normal Status — — 10
20 Ancient Power Rock Special 60 100% 5
20 Spike Cannon Normal Physical 20 100% 15
23 Lucky Chant Normal Status — — 30
25 Bubble Beam Water Special 65 100% 20
27 Brine Water Special 65 100% 10
29 Iron Defense Steel Status — — 15
30 Flail Normal Physical — 100% 15
31 Rock Blast Rock Physical 25 90% 10
35 Life Dew Water Status — — 10
40 Power Gem Rock Special 80 100% 20
45 Earth Power Ground Special 90 100% 10
50 Recover Normal Status — — 5
55 Mirror Coat Psychic Special — 100% 20