What you fight with

Moves

Move index

There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status 833 moves · page 8 of 14
Move and effect Type Cat. Power Acc. PP
Malignant Chain Poison Special 100 100% 5
Mat Block Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. Fighting Status — — 10
Matcha Gotcha Grass Special 80 90% 15
Me First Uses the target’s move against it before it attacks, with power increased by half. Normal Status — — 20
Mean Look Prevents the target from leaving battle. Normal Status — — 5
Meditate Raises the user’s Attack by one stage. Psychic Status — — 40
Mega Drain Drains half the damage inflicted to heal the user. Grass Special 40 100% 15
Mega Kick Inflicts regular damage with no additional effect. Normal Physical 120 75% 5
Mega Punch Inflicts regular damage with no additional effect. Normal Physical 80 85% 20
Megahorn Inflicts regular damage with no additional effect. Bug Physical 120 85% 10
Memento Lowers the target’s Attack and Special Attack by two stages. User faints. Dark Status — 100% 10
Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. Steel Physical — 100% 10
Metal Claw Has a chance to raise the user’s Attack by one stage. Steel Physical 50 95% 35
Metal Sound Lowers the target’s Special Defense by two stages. Steel Status — 85% 40
Meteor Assault User foregoes its next turn to recharge. Fighting Physical 150 100% 5
Meteor Beam Inflicts regular damage with no additional effect. Rock Special 120 90% 10
Meteor Mash Has a chance to raise the user’s Attack by one stage. Steel Physical 90 90% 10
Metronome Randomly selects and uses any move in the game. Normal Status — — 10
Mighty Cleave Rock Physical 95 100% 5
Milk Drink Heals the user by half its max HP. Normal Status — — 5
Mimic Copies the target’s last used move. Normal Status — — 10
Mind Blown Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. Fire Special 150 100% 5
Mind Reader Ensures that the user’s next move will hit the target. Normal Status — — 5
Minimize Raises the user’s evasion by two stages. Normal Status — — 10
Miracle Eye Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. Psychic Status — — 40
Mirror Coat Inflicts twice the damage the user received from the last special hit it took. Psychic Special — 100% 20
Mirror Move Uses the target’s last used move. Flying Status — — 20
Mirror Shot Has a chance to lower the target’s accuracy by one stage. Steel Special 65 85% 10
Mist Protects the user’s stats from being changed by enemy moves. Ice Status — — 30
Mist Ball Has a chance to lower the target’s Special Attack by one stage. Psychic Special 95 100% 5
Misty Explosion Inflicts regular damage with no additional effect. Fairy Special 100 100% 5
Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. Fairy Status — — 10
Moonblast Has a chance to lower the target’s Special Attack by one stage. Fairy Special 95 100% 15
Moongeist Beam Cannot be disrupted by abilities. Ghost Special 100 100% 5
Moonlight Heals the user by half its max HP. Affected by weather. Fairy Status — — 5
Morning Sun Heals the user by half its max HP. Affected by weather. Normal Status — — 5
Mortal Spin Poison Physical 30 100% 15
Mountain Gale Ice Physical 100 85% 10
Mud Bomb Has a chance to lower the target’s accuracy by one stage. Ground Special 65 85% 10
Mud Shot Has a chance to lower the target’s Speed by one stage. Ground Special 55 95% 15
Mud Slap Has a chance to lower the target’s accuracy by one stage. Ground Special 20 100% 10
Mud Sport Halves all Electric-type damage. Ground Status — — 15
Muddy Water Has a chance to lower the target’s accuracy by one stage. Water Special 90 85% 10
Multi Attack If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Physical 120 100% 10
Mystical Fire Has a chance to lower the target’s Special Attack by one stage. Fire Special 75 100% 10
Mystical Power Psychic Special 70 90% 10
Nasty Plot Raises the user’s Special Attack by two stages. Dark Status — — 20
Natural Gift Power and type depend on the held berry. Normal Physical — 100% 15
Nature Power Uses a move which depends upon the terrain. Normal Status — — 20
Natures Madness Inflicts damage equal to half the target’s HP. Fairy Special — 90% 10
Needle Arm Has a chance to make the target flinch. Grass Physical 60 100% 15
Night Daze Has a chance to lower the target’s accuracy by one stage. Dark Special 85 95% 10
Night Shade Inflicts damage equal to the user’s level. Ghost Special — 100% 15
Night Slash Has an increased chance for a critical hit. Dark Physical 70 100% 15
Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. Ghost Status — 100% 15
No Retreat Hits twice in one turn, with a chance to make the target flinch. Fighting Status — — 5
Noble Roar Lowers the target’s Attack and Special Attack by one stage. Normal Status — 100% 30
Nuzzle Has a chance to paralyze the target. Electric Physical 20 100% 20
Oblivion Wing Drains 75% of the damage inflicted to heal the user. Flying Special 80 100% 10
Obstruct Dark Status — 100% 10