Move card

Fly

Stats and effect
Flying Physical
Power 90
Accuracy 95%
PP 15
Priority 0
Effect

User flies high into the air, dodging all attacks, and hits next turn.

Target: Selected target Introduced: Generation I (Kanto) Learned by 141 Pokémon
Move properties
  • Contact — The user touches the target, so abilities such as Static and Rough Skin and items like Rocky Helmet activate.
  • Charging — Needs a turn to charge — Power Herb lets the user skip it.
  • Blocked by Gravity — Cannot be used while Gravity is in effect.
  • Long range — In Triple Battles it also reaches the far opponent.
Changes between games

Some moves had different values in earlier games. Below you can see what changed and from which game the value you see now applies.

Changes to move values between game releases.
Game Prop­erty Before
Diamond/Pearl Power 70
  • Power 90 now

Each row is one change in one game. The Property column says what changed, Before shows the value that applied before that game, and Now is the value today. In Diamond/Pearl, “Power” was 70; it is now 90.

Machines that teach this move
  • HM02 Red/Green (Japan), Blue (Japan), Red/Blue, Yellow, Gold/Silver, Crystal, Ruby/Sapphire, Colosseum, FireRed/LeafGreen, Emerald, XD: Gale of Darkness, Diamond/Pearl, Platinum, HeartGold/SoulSilver, Black/White, Black 2/White 2, X/Y, Omega Ruby/Alpha Sapphire, Brilliant Diamond/Shining Pearl
  • TM76 Sun/Moon, Ultra Sun/Ultra Moon
  • TM14 Let's Go Pikachu/Eevee
  • TM06 Sword/Shield
  • TM97 Scarlet/Violet
  • TM43 Legends: Z-A

The same move has different numbers in different games — check the number for your version before going after the machine.

Pokémon that learn this move (141)

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The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.