Pokédex · II (Johto)

Octillery#224

Strong point: Attack — higher than 80% of species. Its weakest point is Speed — lower than 77% of species. This is the final form of its line — it does not evolve any further. On defense it has 2 weaknesses and 4 resistances.

Shiny Octillery
Regular version
Water
Height: 0.9 m (2′11″) Weight: 28.5 kg (62.8 lbs)

Base stats

HP
75
61%
Atk
105
80%
Def
75
57%
SpA
105
86%
SpD
75
58%
Spe
45
23%
TOTAL
480
58%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Atk; weak point: Speed.

Attack and Sp. Atk share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

Attack (105) and Sp. Atk (105) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Defense does not stop anything here anyway.

  • Brave +Atk · −Spe Slow and attacking on both sides — the cheapest thing to give up is what it does not have. Under Trick Room this drop actually helps.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 9

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #173 Gold / Silver , Crystal
Johto #175 HeartGold / SoulSilver
Sinnoh #133 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Unova #236 Black 2 / White 2
Kalos #145 X / Y
Alola #144 Ultra Sun / Ultra Moon
Galar #149 Sword / Shield
Isle of Armor #045 Sword / Shield , Sword/Shield: The Isle of Armor
Hisui #147 Legends: Arceus

Abilities

  • Suction Cups Prevents being forced out of battle by other Pokémon's moves.
  • Sniper Strengthens critical hits to inflict 3× damage rather than 2×.
  • Moody Raises a random stat two stages and lowers another one stage after each turn.

Pokédex entry

It traps enemies with its suction- cupped tentacles then smashes them with its rock-hard head.

Habitat: Sea Egg Group: Water 1 Egg Group: Water 2 Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (75/255) Base friendship: 70/255 Base EXP: 168

Resistances and weaknesses

Type chart →

How much damage Octillery takes when it is hit by a move of each type.

Weak to Electric ×2 Grass ×2
Resistant to Fire ×½ Water ×½ Ice ×½ Steel ×½

How it was drawn

1999–2019

The sprites come straight from the games in which Octillery appeared — one from each release.

Gen 2 1999
Octillery in Gold
Gold
Octillery in Silver
Silver
Octillery in Crystal
Crystal
Gen 3 2002
Octillery in Ruby / Sapphire
Ruby / Sapphire
Octillery in Emerald
Emerald
Gen 4 2006
Octillery in Diamond / Pearl
Diamond / Pearl
Octillery in Platinum
Platinum
Octillery in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Octillery in Black / White
Black / White
Gen 6 2013
Octillery in X / Y
X / Y
Octillery in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Octillery in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Octillery in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Octillery — large render in its regular coloring
Pokémon HOME
Octillery — large render in its shiny coloring
Pokémon HOME shiny
Octillery — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (11)

All Octillery cards →

Octillery has 11 cards in 10 sets. The oldest of them are shown below.

Offspring can come from 139 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (33)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Kalos

Sinnoh

Unova

Below are the moves learned by leveling up. The rest (62 via TM/TR, 24 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bubble Water Special 40 100% 30
1 Constrict Normal Physical 10 100% 35
1 Focus Energy Normal Status — — 30
1 Gunk Shot Poison Physical 120 80% 5
1 Helping Hand Normal Status — — 20
1 Rock Blast Rock Physical 25 90% 10
1 Water Gun Water Special 40 100% 25
1 Wrap Normal Physical 15 90% 20
6 Acid Spray Poison Special 40 100% 20
11 Charge Beam Electric Special 50 90% 10
12 Psybeam Psychic Special 65 100% 20
16 Aurora Beam Ice Special 65 100% 20
18 Water Pulse Water Special 60 100% 20
20 Bubble Beam Water Special 65 100% 20
24 Lock On Normal Status — — 5
25 Ice Beam Ice Special 90 100% 10
25 Octazooka Water Special 65 85% 10
28 Wring Out Normal Special — 100% 5
30 Bullet Seed Grass Physical 25 100% 30
34 Hydro Pump Water Special 110 80% 5
34 Signal Beam Bug Special 75 100% 15
43 Hyper Beam Normal Special 150 90% 5
48 Soak Water Status — 100% 20