Its strongest point is HP — higher than 87% of species. On the other hand, Speed — lower than 71% of species. This is the final form of its line — it does not evolve any further. In defense it has 3 weaknesses, 6 resistances and 1 full immunity at its disposal. Dragon-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: HP; weak point: Attack.
Defense and Sp. Def share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.
Which nature to choose
The stats describe a physical wall — it hits weakly on both sides, but its Defense stays high. A nature does not touch HP, so extra bulk can only be added on this side.
- Bold +Def · −Atk Raises what this species uses to absorb hits, at the cost of Attack — a stat it does not use anyway.
- Relaxed +Def · −Spe The same defensive gain, paid for with Speed it does not have anyway. Under Trick Room the drop becomes an advantage.
- Adamant +Atk · −SpA A variant for Huge Power: this ability doubles Attack, so the nature boosts the stat before that multiplier. Without this ability, go back to the suggestions above.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 10
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Johto | #131 | Gold / Silver , Crystal |
|---|---|---|
| Johto | #133 | HeartGold / SoulSilver |
| Hoenn | #056 | Ruby / Sapphire , Emerald |
| Hoenn | #057 | Omega Ruby / Alpha Sapphire |
| Sinnoh | #126 | Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl |
| Unova | #032 | Black 2 / White 2 |
| Kalos | #043 | X / Y |
| Isle of Armor | #141 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Paldea | #048 | Scarlet / Violet |
| Pokémon Champions | #184 | Champions |
Abilities
- Thick Fat Halves damage from fire and ice moves.
- Huge Power Doubles Attack in battle.
- Sap Sipper Absorbs grass moves, raising Attack one stage.
How players use it
Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits. Gen 9 UU is one tier lower: it is played without the Pokémon most often used in OU, so the same species hold completely different places here.
Rank 33 among 274 Pokémon in use — it is on 6.54% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
Resistances and weaknesses
Type chart →How much damage Azumarill takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
1999–2019The sprites come straight from the games in which Azumarill appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (14)
All Azumarill cards →Azumarill has 14 cards in 12 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 169 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 10 cycles, which is roughly 2,800 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (20)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Kalos
Sinnoh
Unova
Moves (107)
Full move list →Below are the moves learned by leveling up. The rest (86 via TM/TR, 34 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl | Normal | Status | — | — | 40 |
| 1 | Helping Hand | Normal | Status | — | — | 20 |
| 1 | Rollout | Rock | Physical | 30 | 90% | 20 |
| 1 | Splash | Normal | Status | — | — | 40 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Tail Whip | Normal | Status | — | 100% | 30 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 1 | Water Sport | Water | Status | — | — | 15 |
| 6 | Bubble Beam | Water | Special | 65 | 100% | 20 |
| 7 | Bubble | Water | Special | 40 | 100% | 30 |
| 9 | Charm | Fairy | Status | — | 100% | 20 |
| 12 | Slam | Normal | Physical | 80 | 75% | 20 |
| 15 | Bounce | Physical | 85 | 85% | 5 | |
| 21 | Aqua Tail | Water | Physical | 90 | 90% | 10 |
| 25 | Play Rough | Fairy | Physical | 90 | 90% | 10 |
| 30 | Aqua Ring | Water | Status | — | — | 20 |
| 35 | Rain Dance | Water | Status | — | — | 5 |
| 40 | Hydro Pump | Water | Special | 110 | 80% | 5 |
| 45 | Double Edge | Normal | Physical | 120 | 100% | 15 |
| 50 | Superpower | Fighting | Physical | 120 | 100% | 5 |