Pokédex · II (Johto)

Hoothoot#163

Compared with other species it is not impressive; its strongest stat is HP. On the other hand, Defense — lower than 98% of species. Its base stat total is weak: lower than 93% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. In defense it has 3 weaknesses, 2 resistances and 2 full immunities at its disposal. Ground and Ghost-type moves do nothing to it at all. Very easy to catch, often with the first Poké Ball.

Hoothoot
Shiny version
Normal Flying
Height: 0.7 m (2′04″) Weight: 21.2 kg (46.7 lbs)

Base stats

HP
60
34%
Atk
30
3%
Def
30
2%
SpA
36
12%
SpD
56
35%
Spe
50
29%
TOTAL
262
7%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Defense.

A nature can improve this entry further: its boost hits hardest on Sp. Def, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

Attack (30) and Sp. Atk (36) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Defense does not stop anything here anyway. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Quiet +SpA · −Spe Slow and attacking on both sides — the cheapest thing to give up is what it does not have. Under Trick Room this drop actually helps.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #015 Gold / Silver , Crystal , HeartGold / SoulSilver
Sinnoh #106 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Kalos #117 X / Y
Alola #212 Ultra Sun / Ultra Moon
Galar #019 Sword / Shield
Kitakami #045 Scarlet / Violet , Scarlet/Violet: The Teal Mask

Abilities

  • Insomnia Prevents sleep.
  • Keen Eye Prevents accuracy from being lowered.
  • Tinted Lens Doubles damage inflicted with not-very-effective moves.

Pokédex entry

It always stands on one foot. It changes feet so fast, the movement can rarely be seen.

Habitat: Forest Egg Group: Flying Gender: 50% ♂ / 50% ♀ Catch difficulty: very easy (255/255) Base friendship: 70/255 Base EXP: 52

Resistances and weaknesses

Type chart →

How much damage Hoothoot takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Electric ×2 Ice ×2 Rock ×2
Resistant to Grass ×½ Bug ×½
Immune to Ground ×0 Ghost ×0

How it was drawn

1999–2019

The sprites come straight from the games in which Hoothoot appeared — one from each release.

Gen 2 1999
Hoothoot in Gold
Gold
Hoothoot in Silver
Silver
Hoothoot in Crystal
Crystal
Gen 3 2002
Hoothoot in Ruby / Sapphire
Ruby / Sapphire
Hoothoot in Emerald
Emerald
Gen 4 2006
Hoothoot in Diamond / Pearl
Diamond / Pearl
Hoothoot in Platinum
Platinum
Hoothoot in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Hoothoot in Black / White
Black / White
Gen 6 2013
Hoothoot in X / Y
X / Y
Hoothoot in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Hoothoot in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Hoothoot in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Hoothoot — large render in its regular coloring
Pokémon HOME
Hoothoot — large render in its shiny coloring
Pokémon HOME shiny
Hoothoot — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (7)

All Hoothoot cards →

Hoothoot has 7 cards in 7 sets. The oldest of them are shown below.

Offspring can come from 72 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (65)

All locations →

The first 40 of 65 locations. The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Johto

Cherrygrove City Lv. 2–5 · by headbutting trees (Headbutt) Ecruteak City Lv. 12–17 · by headbutting trees (Headbutt) Ilex Forest Lv. 3–10 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 3 more Lake of Rage Lv. 10–19 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 2 more National Park Lv. 10–15 · by headbutting trees (Headbutt), in tall grass New Bark Town Lv. 2–5 · by headbutting trees (Headbutt) Route 29 Lv. 2–10 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 3 more Route 30 Lv. 2–10 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 3 more Route 31 Lv. 3–10 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 3 more Route 32 Lv. 4–10 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 3 more Route 34 Lv. 9–12 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 3 more Route 35 Lv. 10–14 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 3 more Route 36 Lv. 4–15 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 3 more Route 37 Lv. 10–17 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 3 more Route 38 Lv. 10–16 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 2 more Route 39 Lv. 10–17 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 2 more Route 43 Lv. 10–18 · by headbutting trees (Headbutt), Headbutt, high-encounter tree and 3 more Route 47 Lv. 15–18 · by headbutting trees (Headbutt) Route 48 Lv. 15–18 · by headbutting trees (Headbutt) Safari Zone Gate Lv. 14–19 · by headbutting trees (Headbutt) Violet City Lv. 2–10 · by headbutting trees (Headbutt)

Kalos

Kanto

Below are the moves learned by leveling up. The rest (70 via TM/TR, 12 via Egg, 25 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Foresight Normal Status — — 40
1 Growl Normal Status — 100% 40
1 Peck Flying Physical 35 100% 35
3 Tackle Normal Physical 40 100% 35
6 Echoed Voice Normal Special 40 100% 15
9 Confusion Psychic Special 50 100% 25
12 Reflect Psychic Status — — 20
15 Defog Flying Status — — 15
15 Psycho Shift Psychic Status — 100% 10
16 Zen Headbutt Psychic Physical 80 90% 15
18 Air Slash Flying Special 75 95% 15
21 Extrasensory Psychic Special 80 100% 20
24 Take Down Normal Physical 90 85% 20
27 Uproar Normal Special 90 100% 10
30 Roost Flying Status — — 5
33 Moonblast Fairy Special 95 100% 15
36 Hypnosis Psychic Status — 60% 20
39 Dream Eater Psychic Special 100 100% 15
43 Synchronoise Psychic Special 120 100% 10