Pokédex · VI (Kalos)

Fletchinder#662

Strong point: Speed — higher than 69% of species. Its weakest point is Sp. Def — lower than 72% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 3 weaknesses, 6 resistances and 1 full immunity. Watch out for the Rock type — damage from it is quadrupled.

Fletchinder
Shiny version
Fire Flying
Height: 0.7 m (2′04″) Weight: 16.0 kg (35.3 lbs)

Base stats

HP
62
42%
Atk
73
46%
Def
55
28%
SpA
56
39%
SpD
52
28%
Spe
84
69%
TOTAL
382
35%

Last column: what percentage of 1084 species and regional forms have a lower value.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (73) is 17 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Jolly +Spe · −SpA Its Speed is higher than 69% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 7

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kalos #015 X / Y
Alola #159 Sun / Moon
Alola #193 Ultra Sun / Ultra Moon
Isle of Armor #023 Sword / Shield , Sword/Shield: The Isle of Armor
Paldea #020 Scarlet / Violet
Blueberry Academy #088 Scarlet / Violet , Scarlet/Violet: The Indigo Disk
Lumiose City #011 Legends: Z-A

Abilities

  • Flame Body Has a 30% chance of burning attacking Pokémon on contact.
  • Gale Wings Raises flying moves' priority by one stage.

Pokédex entry

From its beak, it expels embers that set the tall grass on fire. Then it pounces on the bewildered prey that pop out of the grass.

Egg Group: Flying Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (120/255) Base friendship: 70/255 Base EXP: 134

Resistances and weaknesses

Type chart →

How much damage Fletchinder takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Rock ×4 Water ×2 Electric ×2
Resistant to Grass ×¼ Bug ×¼ Fire ×½ Fighting ×½ Steel ×½ Fairy ×½
Immune to Ground ×0

How it was drawn

2013–2016

The sprites come straight from the games in which Fletchinder appeared — one from each release.

Gen 6 2013
Fletchinder in X / Y
X / Y
Fletchinder in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Fletchinder in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Fletchinder — large render in its regular coloring
Pokémon HOME
Fletchinder — large render in its shiny coloring
Pokémon HOME shiny
Fletchinder — small pixel sprite in its regular coloring
Pixel sprite
Fletchinder — small pixel sprite in its shiny coloring
Shiny pixel sprite

Fletchinder has 7 cards in 7 sets. The oldest of them are shown below.

Offspring can come from 72 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (15)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Kalos

Below are the moves learned by leveling up. The rest (51 via TM/TR, 6 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Ember Fire Special 40 100% 25
1 Feint Normal Physical 30 100% 10
1 Growl Normal Status — 100% 40
1 Peck Flying Physical 35 100% 35
1 Quick Attack Normal Physical 40 100% 30
1 Tackle Normal Physical 40 100% 35
15 Flail Normal Physical — 100% 15
22 Acrobatics Flying Physical 55 100% 15
27 Razor Wind Normal Special 80 100% 10
29 Agility Psychic Status — — 30
31 Natural Gift Normal Physical — 100% 15
36 Aerial Ace Flying Physical 60 — 20
38 Flame Charge Fire Physical 50 100% 20
43 Tailwind Flying Status — — 15
46 Me First Normal Status — — 20
50 Steel Wing Steel Physical 70 90% 25
57 Roost Flying Status — — 5
64 Fly Flying Physical 90 95% 15