Its strongest point is Attack — higher than 74% of species. On the other hand, Speed — among the lowest in the entire Pokédex. Its base stat total is weak: lower than 88% of species. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. In defense it has 3 weaknesses, 2 resistances and 1 full immunity at its disposal. Electric-type moves do nothing to it at all. Very easy to catch, often with the first Poké Ball.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Speed.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (100) is 55 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
- Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 8
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Hoenn | #116 | Ruby / Sapphire , Emerald |
|---|---|---|
| Hoenn | #121 | Omega Ruby / Alpha Sapphire |
| Unova | #121 | Black 2 / White 2 |
| Kalos | #003 | X / Y |
| Alola | #235 | Sun / Moon |
| Alola | #304 | Ultra Sun / Ultra Moon |
| Galar | #321 | Sword / Shield |
| Blueberry Academy | #044 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
Abilities
- Hyper Cutter Prevents Attack from being lowered by other Pokémon.
- Arena Trap Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
- Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Pokédex entry
TRAPINCH’s nest is a sloped, bowl-like pit dug in sand. This POKéMON patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.
Resistances and weaknesses
Type chart →How much damage Trapinch takes when it is hit by a move of each type.
How it was drawn
2002–2019The sprites come straight from the games in which Trapinch appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (18)
All Trapinch cards →Trapinch has 18 cards in 15 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 158 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (19)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Johto
Kalos
Orre
Sinnoh
Unova
Moves (63)
Full move list →Below are the moves learned by leveling up. The rest (46 via TM/TR, 12 via Egg, 18 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish | Ghost | Physical | 30 | 100% | 15 |
| 1 | Bide | Normal | Physical | — | — | 10 |
| 1 | Feint Attack | Dark | Physical | 60 | — | 20 |
| 1 | Sand Attack | Ground | Status | — | 100% | 15 |
| 4 | Laser Focus | Normal | Status | — | — | 30 |
| 8 | Bite | Dark | Physical | 60 | 100% | 25 |
| 12 | Mud Slap | Ground | Special | 20 | 100% | 10 |
| 15 | Rock Slide | Rock | Physical | 75 | 90% | 10 |
| 16 | Sand Tomb | Ground | Physical | 35 | 85% | 15 |
| 20 | Bulldoze | Ground | Physical | 60 | 100% | 20 |
| 24 | Dig | Ground | Physical | 80 | 100% | 10 |
| 28 | Crunch | Dark | Physical | 80 | 100% | 15 |
| 29 | Feint | Normal | Physical | 30 | 100% | 10 |
| 32 | Sandstorm | Rock | Status | — | — | 10 |
| 36 | Earth Power | Ground | Special | 90 | 100% | 10 |
| 40 | Earthquake | Ground | Physical | 100 | 100% | 10 |
| 43 | Hyper Beam | Normal | Special | 150 | 90% | 5 |
| 44 | Superpower | Fighting | Physical | 120 | 100% | 5 |
| 48 | Fissure | Ground | Physical | — | 30% | 5 |