Pokédex · III (Hoenn)

Vibrava#329

Among other species it looks pale; its highest stat is Attack. Its weakest point is Sp. Def — lower than 79% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 3 weaknesses, 3 resistances and 1 full immunity. Watch out for the Ice type — damage from it is quadrupled.

Vibrava
Shiny version
Ground Dragon
Height: 1.1 m (3′07″) Weight: 15.3 kg (33.7 lbs)

Base stats

HP
50
19%
Atk
70
41%
Def
50
21%
SpA
50
26%
SpD
50
21%
Spe
70
54%
TOTAL
340
29%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: HP.

Attack and Speed share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

It hits physically: its Attack (70) is 20 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
  • Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 8

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hoenn #117 Ruby / Sapphire , Emerald
Hoenn #122 Omega Ruby / Alpha Sapphire
Unova #122 Black 2 / White 2
Kalos #004 X / Y
Alola #236 Sun / Moon
Alola #305 Ultra Sun / Ultra Moon
Galar #322 Sword / Shield
Blueberry Academy #045 Scarlet / Violet , Scarlet/Violet: The Indigo Disk

Abilities

  • Levitate Evades ground moves.

Pokédex entry

To make prey faint, VIBRAVA generates ultrasonic waves by vigorously making its two wings vibrate. This POKéMON’s ultrasonic waves are so powerful, they can bring on headaches in people.

Habitat: Rough Terrain Egg Group: Bug Egg Group: Dragon Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (120/255) Base friendship: 70/255 Base EXP: 119

Resistances and weaknesses

Type chart →

How much damage Vibrava takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Ice ×4 Dragon ×2 Fairy ×2
Resistant to Fire ×½ Poison ×½ Rock ×½
Immune to Electric ×0

How it was drawn

2002–2019

The sprites come straight from the games in which Vibrava appeared — one from each release.

Gen 3 2002
Vibrava in Ruby / Sapphire
Ruby / Sapphire
Vibrava in Emerald
Emerald
Gen 4 2006
Vibrava in Diamond / Pearl
Diamond / Pearl
Vibrava in Platinum
Platinum
Vibrava in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Vibrava in Black / White
Black / White
Gen 6 2013
Vibrava in X / Y
X / Y
Vibrava in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Vibrava in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Vibrava in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Vibrava — large render in its regular coloring
Pokémon HOME
Vibrava — large render in its shiny coloring
Pokémon HOME shiny
Vibrava — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (16)

All Vibrava cards →

Vibrava has 16 cards in 13 sets. The oldest of them are shown below.

Offspring can come from 158 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (7)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Johto

Orre

Sinnoh

Unova

Below are the moves learned by leveling up. The rest (69 via TM/TR, 13 via Egg, 32 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Astonish Ghost Physical 30 100% 15
1 Bide Normal Physical — — 10
1 Bite Dark Physical 60 100% 25
1 Bulldoze Ground Physical 60 100% 20
1 Crunch Dark Physical 80 100% 15
1 Dig Ground Physical 80 100% 10
1 Feint Attack Dark Physical 60 — 20
1 Fissure Ground Physical — 30% 5
1 Laser Focus Normal Status — — 30
1 Sand Attack Ground Status — 100% 15
1 Sonic Boom Normal Special — 90% 20
1 Superpower Fighting Physical 120 100% 5
1 Supersonic Normal Status — 55% 20
12 Mud Slap Ground Special 20 100% 10
15 Rock Slide Rock Physical 75 90% 10
16 Sand Tomb Ground Physical 35 85% 15
20 Dragon Tail Dragon Physical 60 90% 10
24 Screech Normal Status — 85% 40
28 Bug Buzz Bug Special 90 100% 10
32 Sandstorm Rock Status — — 10
35 Dragon Breath Dragon Special 60 100% 20
38 Earth Power Ground Special 90 100% 10
43 Hyper Beam Normal Special 150 90% 5
44 Earthquake Ground Physical 100 100% 10
50 Uproar Normal Special 90 100% 10
56 Dragon Rush Dragon Physical 100 75% 10
62 Boomburst Normal Special 140 100% 10