Pokédex · II (Johto)

Mantine#226

Its strongest point is Sp. Def — among the highest in the entire Pokédex. On the other hand, Attack — lower than 92% of species. This is the final form of its line — it does not evolve any further. In defense it has 2 weaknesses, 5 resistances and 1 full immunity at its disposal. Watch out for the Electric type — damage from it is quadrupled.

Mantine
Shiny version
Water Flying
Height: 2.1 m (6′11″) Weight: 220.0 kg (485.0 lbs)

Base stats

HP
85
74%
Atk
40
8%
Def
70
49%
SpA
80
64%
SpD
140
99%
Spe
70
54%
TOTAL
485
61%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def; weak point: Attack.

A nature can improve this entry further: its boost hits hardest on Sp. Def, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (80) is 40 points higher than its Attack. So the drop hits a stat the set usually does not use at all.

  • Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
  • Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 9

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #197 Gold / Silver , Crystal
Johto #202 HeartGold / SoulSilver
Sinnoh #141 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Unova #234 Black 2 / White 2
Kalos #140 X / Y
Alola #146 Ultra Sun / Ultra Moon
Galar #355 Sword / Shield
Isle of Armor #047 Sword / Shield , Sword/Shield: The Isle of Armor
Hisui #165 Legends: Arceus

Abilities

  • Swift Swim Doubles Speed during rain.
  • Water Absorb Absorbs water moves, healing for 1/4 max HP.
  • Water Veil Prevents burns.

Pokédex entry

As it majestically swims, it doesn't care if REMORAID attach to it for scavenging its leftovers.

Habitat: Sea Egg Group: Water 1 Gender: 50% ♂ / 50% ♀ Catch difficulty: hard (25/255) Base friendship: 70/255 Base EXP: 170

Resistances and weaknesses

Type chart →

How much damage Mantine takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Electric ×4 Rock ×2
Resistant to Fire ×½ Water ×½ Fighting ×½ Bug ×½ Steel ×½
Immune to Ground ×0

How it was drawn

1999–2019

The sprites come straight from the games in which Mantine appeared — one from each release.

Gen 2 1999
Mantine in Gold
Gold
Mantine in Silver
Silver
Mantine in Crystal
Crystal
Gen 3 2002
Mantine in Ruby / Sapphire
Ruby / Sapphire
Mantine in Emerald
Emerald
Gen 4 2006
Mantine in Diamond / Pearl
Diamond / Pearl
Mantine in Platinum
Platinum
Mantine in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Mantine in Black / White
Black / White
Gen 6 2013
Mantine in X / Y
X / Y
Mantine in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Mantine in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Mantine in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Mantine — large render in its regular coloring
Pokémon HOME
Mantine — large render in its shiny coloring
Pokémon HOME shiny
Mantine — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (9)

All Mantine cards →

Mantine has 9 cards in 9 sets. The oldest of them are shown below.

Offspring can come from 111 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (20)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Johto

Kanto

Orre

Unova

Below are the moves learned by leveling up. The rest (61 via TM/TR, 13 via Egg, 28 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bullet Seed Grass Physical 25 100% 30
1 Psybeam Psychic Special 65 100% 20
1 Signal Beam Bug Special 75 100% 15
1 Supersonic Normal Status — 55% 20
1 Tackle Normal Physical 40 100% 35
1 Water Gun Water Special 40 100% 25
1 Wing Attack Flying Physical 60 100% 35
5 Bubble Water Special 40 100% 30
9 Aerial Ace Flying Physical 60 — 20
11 Confuse Ray Ghost Status — 100% 10
15 Water Pulse Water Special 60 100% 20
16 Wide Guard Rock Status — — 10
20 Agility Psychic Status — — 30
21 Air Slash Flying Special 75 95% 15
24 Bubble Beam Water Special 65 100% 20
28 Headbutt Normal Physical 70 100% 15
29 Roost Flying Status — — 5
36 Aqua Ring Water Status — — 20
37 Hydro Pump Water Special 110 80% 5
40 Bounce Flying Physical 85 85% 5
44 Take Down Normal Physical 90 85% 20
47 Double Edge Normal Physical 120 100% 15