Compared with other species it looks modest; its best stat is HP. Weak point: Sp. Atk — among the lowest in the entire Pokédex. Its stat total lands at the tail end — below 95% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 3 weaknesses, 6 resistances and 1 full immunity. Dragon-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Atk.
Defense and Sp. Def share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.
Which nature to choose
Attack (20) and Sp. Atk (20) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Defense does not stop anything here anyway. Evolution does not change it, so pick it for the final form, not for these numbers.
- Brave +Atk · −Spe Slow and attacking on both sides — the cheapest thing to give up is what it does not have. Under Trick Room this drop actually helps.
- Adamant +Atk · −SpA A variant for Huge Power: this ability doubles Attack, so the nature boosts the stat before that multiplier. Without this ability, go back to the suggestions above.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 9
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Johto | #130 | Gold / Silver , Crystal |
|---|---|---|
| Johto | #132 | HeartGold / SoulSilver |
| Hoenn | #055 | Ruby / Sapphire , Emerald |
| Hoenn | #056 | Omega Ruby / Alpha Sapphire |
| Sinnoh | #125 | Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl |
| Unova | #031 | Black 2 / White 2 |
| Kalos | #042 | X / Y |
| Isle of Armor | #140 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Paldea | #047 | Scarlet / Violet |
Abilities
- Thick Fat Halves damage from fire and ice moves.
- Huge Power Doubles Attack in battle.
- Sap Sipper Absorbs grass moves, raising Attack one stage.
Pokédex entry
The tip of its tail, which con tains oil that is lighter than wa ter, lets it swim without drowning.
Resistances and weaknesses
Type chart →How much damage Marill takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
1999–2019The sprites come straight from the games in which Marill appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (14)
All Marill cards →Marill has 14 cards in 14 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 169 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 10 cycles, which is roughly 2,800 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (36)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Johto
Kalos
Kanto
Sinnoh
Unova
Moves (109)
Full move list →Below are the moves learned by leveling up. The rest (83 via TM/TR, 20 via Egg, 33 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl | Normal | Status | — | — | 40 |
| 1 | Helping Hand | Normal | Status | — | — | 20 |
| 1 | Rollout | Rock | Physical | 30 | 90% | 20 |
| 1 | Splash | Normal | Status | — | — | 40 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Tail Whip | Normal | Status | — | 100% | 30 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 5 | Water Sport | Water | Status | — | — | 15 |
| 6 | Bubble Beam | Water | Special | 65 | 100% | 20 |
| 7 | Bubble | Water | Special | 40 | 100% | 30 |
| 9 | Charm | Fairy | Status | — | 100% | 20 |
| 12 | Slam | Normal | Physical | 80 | 75% | 20 |
| 15 | Bounce | Physical | 85 | 85% | 5 | |
| 19 | Aqua Tail | Water | Physical | 90 | 90% | 10 |
| 21 | Play Rough | Fairy | Physical | 90 | 90% | 10 |
| 24 | Aqua Ring | Water | Status | — | — | 20 |
| 27 | Rain Dance | Water | Status | — | — | 5 |
| 30 | Hydro Pump | Water | Special | 110 | 80% | 5 |
| 33 | Double Edge | Normal | Physical | 120 | 100% | 15 |
| 36 | Superpower | Fighting | Physical | 120 | 100% | 5 |