Its greatest asset is Defense — higher than 95% of species. Weak point: Sp. Atk — lower than 79% of species. It does not evolve: it does not come from anything and does not change into anything. Defensively it can rely on 4 weaknesses and 5 resistances. Watch out for the Grass type — damage from it is quadrupled.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Defense; weak point: Sp. Atk.
A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (90) is 45 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
- Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
- Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 6
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Hoenn | #179 | Ruby / Sapphire , Emerald |
|---|---|---|
| Hoenn | #188 | Omega Ruby / Alpha Sapphire |
| Kalos | #042 | X / Y |
| Alola | #262 | Sun / Moon |
| Alola | #343 | Ultra Sun / Ultra Moon |
| Crown Tundra | #187 | Sword / Shield , Sword/Shield: The Crown Tundra |
Abilities
- Swift Swim Doubles Speed during rain.
- Rock Head Protects against recoil damage.
- Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Pokédex entry
RELICANTH is a POKéMON species that existed for a hundred million years without ever changing its form. This ancient POKéMON feeds on microscopic organisms with its toothless mouth.
Resistances and weaknesses
Type chart →How much damage Relicanth takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2002–2019The sprites come straight from the games in which Relicanth appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (10)
All Relicanth cards →Relicanth has 10 cards in 9 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 139 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 40 cycles, which is roughly 10,500 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (15)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Kalos
Kanto
Sinnoh
Unova
Moves (78)
Full move list →Below are the moves learned by leveling up. The rest (59 via TM/TR, 13 via Egg, 24 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Harden | Normal | Status | — | — | 30 |
| 1 | Mud Sport | Ground | Status | — | — | 15 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 5 | Water Gun | Water | Special | 40 | 100% | 25 |
| 10 | Ancient Power | Rock | Special | 60 | 100% | 5 |
| 15 | Rock Tomb | Rock | Physical | 60 | 95% | 15 |
| 15 | Yawn | Normal | Status | — | — | 10 |
| 20 | Dive | Water | Physical | 80 | 100% | 10 |
| 25 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 30 | Aqua Tail | Water | Physical | 90 | 90% | 10 |
| 35 | Rest | Psychic | Status | — | — | 5 |
| 40 | Flail | Normal | Physical | — | 100% | 15 |
| 45 | Hydro Pump | Water | Special | 110 | 80% | 5 |
| 50 | Double Edge | Normal | Physical | 120 | 100% | 15 |
| 55 | Head Smash | Rock | Physical | 150 | 80% | 5 |