Its greatest asset is Attack — higher than 65% of species. Weak point: Sp. Def — among the lowest in the entire Pokédex. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 5 weaknesses, 6 resistances and 1 full immunity. Psychic-type moves do nothing to it at all. Very easy to catch, often with the first Poké Ball.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Def.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (90) is 25 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
- Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
- Speed Boost raises Speed by one stage at the end of every turn (×1.5 after the first, ×2 after the second). A +Spe nature also works before the first boost; after further turns, recalculate the Speed benchmarks.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 7
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Hoenn | #097 | Ruby / Sapphire , Emerald |
|---|---|---|
| Hoenn | #102 | Omega Ruby / Alpha Sapphire |
| Kalos | #055 | X / Y |
| Alola | #264 | Sun / Moon |
| Alola | #345 | Ultra Sun / Ultra Moon |
| Isle of Armor | #111 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Lumiose City | #140 | Legends: Z-A |
Abilities
- Rough Skin Damages attacking Pokémon for 1/8 their max HP on contact.
- Speed Boost Raises Speed one stage after each turn.
Pokédex entry
CARVANHA’s strongly developed jaws and its sharply pointed fangs pack the destructive power to rip out boat hulls. Many boats have been attacked and sunk by this POKéMON.
Resistances and weaknesses
Type chart →How much damage Carvanha takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2002–2019The sprites come straight from the games in which Carvanha appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (16)
All Carvanha cards →Carvanha has 16 cards in 14 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 33 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (13)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Kalos
Orre
Sinnoh
Unova
Moves (70)
Full move list →Below are the moves learned by leveling up. The rest (52 via TM/TR, 9 via Egg, 22 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Jet | Water | Physical | 40 | 100% | 20 |
| 1 | Leer | Normal | Status | — | 100% | 30 |
| 4 | Poison Fang | Poison | Physical | 50 | 100% | 15 |
| 4 | Rage | Normal | Physical | 20 | 100% | 20 |
| 8 | Focus Energy | Normal | Status | — | — | 30 |
| 12 | Scary Face | Normal | Status | — | 100% | 10 |
| 15 | Assurance | Dark | Physical | 60 | 100% | 10 |
| 16 | Bite | Dark | Physical | 60 | 100% | 25 |
| 20 | Ice Fang | Ice | Physical | 65 | 95% | 15 |
| 24 | Screech | Normal | Status | — | 85% | 40 |
| 28 | Swagger | Normal | Status | — | 85% | 15 |
| 32 | Crunch | Dark | Physical | 80 | 100% | 15 |
| 36 | Agility | Psychic | Status | — | — | 30 |
| 40 | Liquidation | Water | Physical | 85 | 100% | 10 |
| 44 | Take Down | Normal | Physical | 90 | 85% | 20 |