Compared with other species it looks modest; its best stat is Sp. Atk. Weak point: Sp. Def — lower than 91% of species. Its stat total lands at the tail end — below 87% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 1 weakness and 3 resistances.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: HP.
Sp. Atk and Speed share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.
Which nature to choose
It hits specially: its Sp. Atk (65) is 20 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
- Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 6
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Hoenn | #078 | Ruby / Sapphire , Emerald |
|---|---|---|
| Hoenn | #080 | Omega Ruby / Alpha Sapphire |
| Kalos | #073 | X / Y |
| Alola | #293 | Ultra Sun / Ultra Moon |
| Galar | #066 | Sword / Shield |
| Lumiose City | #085 | Legends: Z-A |
Abilities
- Static Has a 30% chance of paralyzing attacking Pokémon on contact.
- Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
- Minus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Pokédex entry
ELECTRIKE stores electricity in its long body hair. This POKéMON stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.
Resistances and weaknesses
Type chart →How much damage Electrike takes when it is hit by a move of each type.
How it was drawn
2002–2019The sprites come straight from the games in which Electrike appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (25)
All Electrike cards →Electrike has 25 cards in 16 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (19)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Johto
Kalos
Sinnoh
Moves (65)
Full move list →Below are the moves learned by leveling up. The rest (46 via TM/TR, 15 via Egg, 18 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 4 | Leer | Normal | Status | — | 100% | 30 |
| 8 | Howl | Normal | Status | — | — | 40 |
| 12 | Quick Attack | Normal | Physical | 40 | 100% | 30 |
| 13 | Spark | Electric | Physical | 65 | 100% | 20 |
| 16 | Odor Sleuth | Normal | Status | — | — | 40 |
| 16 | Shock Wave | Electric | Special | 60 | — | 20 |
| 20 | Bite | Dark | Physical | 60 | 100% | 25 |
| 24 | Thunder Fang | Electric | Physical | 65 | 95% | 15 |
| 28 | Roar | Normal | Status | — | — | 20 |
| 32 | Discharge | Electric | Special | 80 | 100% | 15 |
| 36 | Charge | Electric | Status | — | — | 20 |
| 40 | Wild Charge | Electric | Physical | 90 | 100% | 15 |
| 44 | Thunder | Electric | Special | 110 | 70% | 10 |