Move index
There are 188 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Growth Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| Guillotine Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Harden Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| Head Charge User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 120 | 100% | 15 |
| Headbutt Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Heal Bell Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Horn Attack Inflicts regular damage with no additional effect. | Normal | Physical | 65 | 100% | 25 |
| Horn Drill Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Howl Raises the user’s Attack by one stage. | Normal | Status | — | — | 40 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Hyper Drill | Normal | Physical | 100 | 100% | 5 |
| Hyper Fang Has a chance to make the target flinch. | Normal | Physical | 80 | 90% | 15 |
| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Judgment If the user is holding a appropriate plate or drive, the damage inflicted will match it. | Normal | Special | 100 | 100% | 10 |
| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| Leer Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| Lock On Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| Lovely Kiss Puts the target to sleep. | Normal | Status | — | 75% | 10 |
| Lucky Chant Prevents the target from scoring critical hits for five turns. | Normal | Status | — | — | 30 |
| Me First Uses the target’s move against it before it attacks, with power increased by half. | Normal | Status | — | — | 20 |
| Mean Look Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Metronome Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Milk Drink Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Mind Reader Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| Minimize Raises the user’s evasion by two stages. | Normal | Status | — | — | 10 |
| Morning Sun Heals the user by half its max HP. Affected by weather. | Normal | Status | — | — | 5 |
| Multi Attack If the user is holding a appropriate plate or drive, the damage inflicted will match it. | Normal | Physical | 120 | 100% | 10 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Nature Power Uses a move which depends upon the terrain. | Normal | Status | — | — | 20 |
| Noble Roar Lowers the target’s Attack and Special Attack by one stage. | Normal | Status | — | 100% | 30 |
| Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Pay Day Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 | 100% | 20 |
| Perish Song User and target both faint after three turns. | Normal | Status | — | — | 5 |
| Play Nice Lowers the target’s Attack by one stage. | Normal | Status | — | — | 20 |
| Population Bomb | Normal | Physical | 20 | 90% | 10 |
| Pound Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| Power Shift | Normal | Status | — | — | 10 |
| Present Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | Normal | Physical | — | 90% | 15 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Quick Attack Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Raging Bull | Normal | Physical | 90 | 100% | 10 |
| Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | Normal | Physical | 50 | 100% | 40 |
| Razor Wind Requires a turn to charge before attacking. | Normal | Special | 80 | 100% | 10 |
| Recover Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| Recycle User recovers the item it last used up. | Normal | Status | — | — | 10 |
| Reflect Type User becomes the target’s type. | Normal | Status | — | — | 15 |
| Refresh Cleanses the user of a burn, paralysis, or poison. | Normal | Status | — | — | 20 |
| Relic Song Has a chance to put the target to sleep. | Normal | Special | 75 | 100% | 10 |
| Retaliate Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Revelation Dance Has the same type as the user. | Normal | Special | 90 | 100% | 15 |