What you fight with

Moves

Move index

There are 188 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 188 moves · page 2 of 4
Move and effect Type Cat. Power Acc. PP
Growth Raises the user’s Attack and Special Attack by one stage. Normal Status — — 20
Guillotine Causes a one-hit KO. Normal Physical — 30% 5
Harden Raises the user’s Defense by one stage. Normal Status — — 30
Head Charge User receives 1/4 the damage it inflicts in recoil. Normal Physical 120 100% 15
Headbutt Has a chance to make the target flinch. Normal Physical 70 100% 15
Heal Bell Cures the entire party of major status effects. Normal Status — — 5
Helping Hand Ally’s next move inflicts half more damage. Normal Status — — 20
Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. Normal Special 60 100% 15
Horn Attack Inflicts regular damage with no additional effect. Normal Physical 65 100% 25
Horn Drill Causes a one-hit KO. Normal Physical — 30% 5
Howl Raises the user’s Attack by one stage. Normal Status — — 40
Hyper Beam User foregoes its next turn to recharge. Normal Special 150 90% 5
Hyper Drill Normal Physical 100 100% 5
Hyper Fang Has a chance to make the target flinch. Normal Physical 80 90% 15
Hyper Voice Inflicts regular damage with no additional effect. Normal Special 90 100% 10
Judgment If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Special 100 100% 10
Laser Focus Guarantees a critical hit with the user’s next move. Normal Status — — 30
Last Resort Can only be used after all of the user’s other moves have been used. Normal Physical 140 100% 5
Leer Lowers the target’s Defense by one stage. Normal Status — 100% 30
Lock On Ensures that the user’s next move will hit the target. Normal Status — — 5
Lovely Kiss Puts the target to sleep. Normal Status — 75% 10
Lucky Chant Prevents the target from scoring critical hits for five turns. Normal Status — — 30
Me First Uses the target’s move against it before it attacks, with power increased by half. Normal Status — — 20
Mean Look Prevents the target from leaving battle. Normal Status — — 5
Mega Kick Inflicts regular damage with no additional effect. Normal Physical 120 75% 5
Mega Punch Inflicts regular damage with no additional effect. Normal Physical 80 85% 20
Metronome Randomly selects and uses any move in the game. Normal Status — — 10
Milk Drink Heals the user by half its max HP. Normal Status — — 5
Mimic Copies the target’s last used move. Normal Status — — 10
Mind Reader Ensures that the user’s next move will hit the target. Normal Status — — 5
Minimize Raises the user’s evasion by two stages. Normal Status — — 10
Morning Sun Heals the user by half its max HP. Affected by weather. Normal Status — — 5
Multi Attack If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Physical 120 100% 10
Natural Gift Power and type depend on the held berry. Normal Physical — 100% 15
Nature Power Uses a move which depends upon the terrain. Normal Status — — 20
Noble Roar Lowers the target’s Attack and Special Attack by one stage. Normal Status — 100% 30
Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. Normal Status — — 40
Pain Split Sets the user’s and targets’s HP to the average of their current HP. Normal Status — — 20
Pay Day Scatters money on the ground worth five times the user’s level. Normal Physical 40 100% 20
Perish Song User and target both faint after three turns. Normal Status — — 5
Play Nice Lowers the target’s Attack by one stage. Normal Status — — 20
Population Bomb Normal Physical 20 90% 10
Pound Inflicts regular damage with no additional effect. Normal Physical 40 100% 35
Power Shift Normal Status — — 10
Present Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. Normal Physical — 90% 15
Protect Prevents any moves from hitting the user this turn. Normal Status — — 10
Psych Up Discards the user’s stat changes and copies the target’s. Normal Status — — 10
Quick Attack Inflicts regular damage with no additional effect. Normal Physical 40 100% 30
Rage If the user is hit after using this move, its Attack rises by one stage. Normal Physical 20 100% 20
Raging Bull Normal Physical 90 100% 10
Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes. Normal Physical 50 100% 40
Razor Wind Requires a turn to charge before attacking. Normal Special 80 100% 10
Recover Heals the user by half its max HP. Normal Status — — 5
Recycle User recovers the item it last used up. Normal Status — — 10
Reflect Type User becomes the target’s type. Normal Status — — 15
Refresh Cleanses the user of a burn, paralysis, or poison. Normal Status — — 20
Relic Song Has a chance to put the target to sleep. Normal Special 75 100% 10
Retaliate Has double power if a friendly Pokémon fainted last turn. Normal Physical 70 100% 5
Return Power increases with happiness, up to a maximum of 102. Normal Physical — 100% 20
Revelation Dance Has the same type as the user. Normal Special 90 100% 15