Its greatest asset is Attack — higher than 92% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 3 weaknesses, 3 resistances and 1 full immunity. Watch out for the Fairy type — damage from it is quadrupled.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (124) is 55 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
- Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 6
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kalos | #092 | X / Y |
|---|---|---|
| Alola | #221 | Sun / Moon |
| Alola | #285 | Ultra Sun / Ultra Moon |
| Galar | #112 | Sword / Shield |
| Lumiose City | #048 | Legends: Z-A |
| Pokémon Champions | #675 | Champions |
Abilities
- Iron Fist Strengthens punch-based moves to 1.2× their power.
- Mold Breaker Bypasses targets' abilities if they could hinder or prevent a move.
- Scrappy Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
Pokédex entry
Although it possesses a violent temperament, it won’t put up with bullying. It uses the leaf in its mouth to sense the movements of its enemies.
Resistances and weaknesses
Type chart →How much damage Pangoro takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2013–2016The sprites come straight from the games in which Pangoro appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (7)
All Pangoro cards →Pangoro has 7 cards in 7 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 331 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (13)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Moves (120)
Full move list →Below are the moves learned by leveling up. The rest (87 via TM/TR, 28 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Arm Thrust | Fighting | Physical | 15 | 100% | 20 |
| 1 | Bullet Punch | Steel | Physical | 40 | 100% | 30 |
| 1 | Leer | Normal | Status | — | 100% | 30 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Taunt | Dark | Status | — | 100% | 20 |
| 12 | Circle Throw | Fighting | Physical | 60 | 90% | 10 |
| 12 | Karate Chop | Fighting | Physical | 50 | 100% | 25 |
| 15 | Comet Punch | Normal | Physical | 18 | 85% | 15 |
| 16 | Low Sweep | Fighting | Physical | 65 | 100% | 20 |
| 20 | Work Up | Normal | Status | — | — | 30 |
| 24 | Slash | Normal | Physical | 70 | 100% | 20 |
| 28 | Vital Throw | Fighting | Physical | 70 | — | 10 |
| 35 | Crunch | Dark | Physical | 80 | 100% | 15 |
| 40 | Body Slam | Normal | Physical | 85 | 100% | 15 |
| 46 | Parting Shot | Dark | Status | — | 100% | 20 |
| 52 | Entrainment | Normal | Status | — | 100% | 15 |
| 52 | Sky Uppercut | Fighting | Physical | 85 | 90% | 15 |
| 58 | Hammer Arm | Fighting | Physical | 100 | 90% | 10 |
| — | Night Slash | Dark | Physical | 70 | 100% | 15 |