Pokédex · VI (Kalos)

Pangoro#675

Its greatest asset is Attack — higher than 92% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 3 weaknesses, 3 resistances and 1 full immunity. Watch out for the Fairy type — damage from it is quadrupled.

Shiny Pangoro
Regular version
Fighting Dark
Height: 2.1 m (6′11″) Weight: 136.0 kg (299.8 lbs)

Base stats

HP
95
84%
Atk
124
92%
Def
78
61%
SpA
69
55%
SpD
71
57%
Spe
58
39%
TOTAL
495
68%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (124) is 55 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
  • Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kalos #092 X / Y
Alola #221 Sun / Moon
Alola #285 Ultra Sun / Ultra Moon
Galar #112 Sword / Shield
Lumiose City #048 Legends: Z-A
Pokémon Champions #675 Champions

Abilities

  • Iron Fist Strengthens punch-based moves to 1.2× their power.
  • Mold Breaker Bypasses targets' abilities if they could hinder or prevent a move.
  • Scrappy Lets the Pokémon's normal and fighting moves hit ghost Pokémon.

Pokédex entry

Although it possesses a violent temperament, it won’t put up with bullying. It uses the leaf in its mouth to sense the movements of its enemies.

Egg Group: Field Egg Group: Human-Like Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (65/255) Base friendship: 70/255 Base EXP: 173

Resistances and weaknesses

Type chart →

How much damage Pangoro takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Fairy ×4 Fighting ×2 Flying ×2
Resistant to Dark ×¼ Rock ×½ Ghost ×½
Immune to Psychic ×0

How it was drawn

2013–2016

The sprites come straight from the games in which Pangoro appeared — one from each release.

Gen 6 2013
Pangoro in X / Y
X / Y
Pangoro in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Pangoro in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Pangoro — large render in its regular coloring
Pokémon HOME
Pangoro — large render in its shiny coloring
Pokémon HOME shiny
Pangoro — small pixel sprite in its regular coloring
Pixel sprite
Pangoro — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (7)

All Pangoro cards →

Pangoro has 7 cards in 7 sets. The oldest of them are shown below.

Offspring can come from 331 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (13)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Below are the moves learned by leveling up. The rest (87 via TM/TR, 28 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Arm Thrust Fighting Physical 15 100% 20
1 Bullet Punch Steel Physical 40 100% 30
1 Leer Normal Status — 100% 30
1 Tackle Normal Physical 40 100% 35
1 Taunt Dark Status — 100% 20
12 Circle Throw Fighting Physical 60 90% 10
12 Karate Chop Fighting Physical 50 100% 25
15 Comet Punch Normal Physical 18 85% 15
16 Low Sweep Fighting Physical 65 100% 20
20 Work Up Normal Status — — 30
24 Slash Normal Physical 70 100% 20
28 Vital Throw Fighting Physical 70 — 10
35 Crunch Dark Physical 80 100% 15
40 Body Slam Normal Physical 85 100% 15
46 Parting Shot Dark Status — 100% 20
52 Entrainment Normal Status — 100% 15
52 Sky Uppercut Fighting Physical 85 90% 15
58 Hammer Arm Fighting Physical 100 90% 10
— Night Slash Dark Physical 70 100% 15