Its greatest asset is Sp. Atk — higher than 96% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 3 weaknesses, 11 resistances and 1 full immunity. Watch out for the Ground type — damage from it is quadrupled.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Atk.
A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (130) is 60 points higher than its Attack. So the drop hits a stat the set usually does not use at all.
- Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
- Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 10
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Sinnoh | #180 | Platinum |
|---|---|---|
| Unova | #050 | Black 2 / White 2 |
| Kalos | #071 | X / Y |
| Hoenn | #086 | Omega Ruby / Alpha Sapphire |
| Alola | #049 | Sun / Moon |
| Alola | #056 | Ultra Sun / Ultra Moon |
| Isle of Armor | #107 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Hisui | #179 | Legends: Arceus |
| Paldea | #211 | Scarlet / Violet |
| Blueberry Academy | #118 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
Abilities
- Magnet Pull Prevents steel opponents from fleeing or switching out.
- Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Analytic Strengthens moves to 1.3× their power when moving last.
How players use it
Data from 574,541 ranked battles on Smogon (Gen 9 OU, 2026-09). These are not numbers from the game — they are player habits. Gen 9 OU is the most popular format with no top-down team restrictions — everything is allowed except what was deemed too strong.
Rank 118 among 309 Pokémon in use — it is on 0.32% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
It evolved from exposure to a special magnetic field. Three units generate magnetism.
Resistances and weaknesses
Type chart →How much damage Magnezone takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2006–2019The sprites come straight from the games in which Magnezone appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (15)
All Magnezone cards →Magnezone has 15 cards in 11 sets. The oldest of them are shown below.
Breeding
All Egg Groups →This species is genderless, so its only possible partner is Ditto.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (10)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Unova
Moves (81)
Full move list →Below are the moves learned by leveling up. The rest (62 via TM/TR, 17 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier | Psychic | Status | — | — | 20 |
| 1 | Electric Terrain | Electric | Status | — | — | 10 |
| 1 | Magnetic Flux | Electric | Status | — | — | 20 |
| 1 | Mirror Coat | Psychic | Special | — | 100% | 20 |
| 1 | Supersonic | Normal | Status | — | 55% | 20 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 1 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 1 | Tri Attack | Normal | Special | 80 | 100% | 10 |
| 11 | Magnet Bomb | Steel | Physical | 60 | — | 20 |
| 12 | Electro Ball | Electric | Special | — | 100% | 10 |
| 16 | Gyro Ball | Steel | Physical | — | 100% | 5 |
| 17 | Sonic Boom | Normal | Special | — | 90% | 20 |
| 20 | Spark | Electric | Physical | 65 | 100% | 20 |
| 23 | Mirror Shot | Steel | Special | 65 | 85% | 10 |
| 24 | Screech | Normal | Status | — | 85% | 40 |
| 28 | Magnet Rise | Electric | Status | — | — | 10 |
| 34 | Flash Cannon | Steel | Special | 80 | 100% | 10 |
| 34 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| 40 | Discharge | Electric | Special | 80 | 100% | 15 |
| 43 | Thunder | Electric | Special | 110 | 70% | 10 |
| 46 | Metal Sound | Steel | Status | — | 85% | 40 |
| 52 | Light Screen | Psychic | Status | — | — | 30 |
| 58 | Lock On | Normal | Status | — | — | 5 |
| 64 | Zap Cannon | Electric | Special | 120 | 50% | 5 |