Its greatest asset is Defense — higher than 82% of species. Weak point: Speed — lower than 71% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 4 weaknesses, 9 resistances and 1 full immunity. Poison-type moves do nothing to it at all. Very hard to catch — bring plenty of Poké Balls and something that puts it to sleep or paralyzes it.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Defense.
A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (75) is 20 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
- Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 9
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Hoenn | #191 | Ruby / Sapphire , Emerald |
|---|---|---|
| Hoenn | #200 | Omega Ruby / Alpha Sapphire |
| Unova | #263 | Black 2 / White 2 |
| Pokémon Conquest | #083 | — |
| Alola | #215 | Sun / Moon |
| Alola | #279 | Ultra Sun / Ultra Moon |
| Crown Tundra | #130 | Sword / Shield , Sword/Shield: The Crown Tundra |
| Blueberry Academy | #138 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
| Lumiose City | #226 | Legends: Z-A |
Abilities
- Clear Body Prevents stats from being lowered by other Pokémon.
- Light Metal Halves the Pokémon's weight.
Pokédex entry
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power.
Resistances and weaknesses
Type chart →How much damage Metang takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2002–2019The sprites come straight from the games in which Metang appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (18)
All Metang cards →Metang has 18 cards in 15 sets. The oldest of them are shown below.
Breeding
All Egg Groups →This species is genderless, so its only possible partner is Ditto.
The Egg hatches after 40 cycles, which is roughly 10,500 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (10)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Johto
Kalos
Unova
Moves (93)
Full move list →Below are the moves learned by leveling up. The rest (77 via TM/TR, 36 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bullet Punch | Steel | Physical | 40 | 100% | 30 |
| 1 | Confusion | Psychic | Special | 50 | 100% | 25 |
| 1 | Hone Claws | Dark | Status | — | — | 15 |
| 1 | Metal Claw | Steel | Physical | 50 | 95% | 35 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 6 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 12 | Magnet Rise | Electric | Status | — | — | 10 |
| 18 | Flash Cannon | Steel | Special | 80 | 100% | 10 |
| 23 | Pursuit | Dark | Physical | 40 | 100% | 20 |
| 26 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 29 | Miracle Eye | Psychic | Status | — | — | 40 |
| 34 | Psychic | Psychic | Special | 90 | 100% | 10 |
| 42 | Scary Face | Normal | Status | — | 100% | 10 |
| 50 | Meteor Mash | Steel | Physical | 90 | 90% | 10 |
| 58 | Iron Defense | Steel | Status | — | — | 15 |
| 66 | Agility | Psychic | Status | — | — | 30 |
| 74 | Hyper Beam | Normal | Special | 150 | 90% | 5 |