Strong point: Defense — higher than 97% of species. Its weakest point is Speed — lower than 93% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 5 weaknesses and 4 resistances. Very easy to catch, often with the first Poké Ball.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Defense; weak point: HP.
A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
The stats describe a physical wall — it hits weakly on both sides, but its Defense stays high. A nature does not touch HP, so extra bulk can only be added on this side. Evolution does not change it, so pick it for the final form, not for these numbers.
- Bold +Def · −Atk Raises what this species uses to absorb hits, at the cost of Attack — a stat it does not use anyway.
- Relaxed +Def · −Spe The same defensive gain, paid for with Speed it does not have anyway. Under Trick Room the drop becomes an advantage.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 9
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Hoenn | #060 | Ruby / Sapphire , Emerald |
|---|---|---|
| Hoenn | #061 | Omega Ruby / Alpha Sapphire |
| Sinnoh | #155 | Platinum |
| Unova | #164 | Black 2 / White 2 |
| Kalos | #093 | X / Y |
| Alola | #198 | Sun / Moon |
| Alola | #254 | Ultra Sun / Ultra Moon |
| Hisui | #190 | Legends: Arceus |
| Kitakami | #107 | Scarlet / Violet , Scarlet/Violet: The Teal Mask |
Abilities
- Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Magnet Pull Prevents steel opponents from fleeing or switching out.
- Sand Force Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
How players use it
Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits.
Rank 271 among 274 Pokémon in use — it is on 0.01% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Resistances and weaknesses
Type chart →How much damage Nosepass takes when it is hit by a move of each type.
How it was drawn
2002–2019The sprites come straight from the games in which Nosepass appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (13)
All Nosepass cards →Nosepass has 13 cards in 13 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 51 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (17)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Hoenn
Johto
Kalos
Orre
Sinnoh
Unova
Moves (84)
Full move list →Below are the moves learned by leveling up. The rest (62 via TM/TR, 9 via Egg, 31 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 4 | Harden | Normal | Status | — | — | 30 |
| 7 | Block | Normal | Status | — | — | 5 |
| 10 | Rock Throw | Rock | Physical | 50 | 90% | 15 |
| 13 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 16 | Rest | Psychic | Status | — | — | 5 |
| 18 | Iron Defense | Steel | Status | — | — | 15 |
| 19 | Spark | Electric | Physical | 65 | 100% | 20 |
| 22 | Rock Slide | Rock | Physical | 75 | 90% | 10 |
| 25 | Power Gem | Rock | Special | 80 | 100% | 20 |
| 28 | Rock Blast | Rock | Physical | 25 | 90% | 10 |
| 31 | Discharge | Electric | Special | 80 | 100% | 15 |
| 34 | Sandstorm | Rock | Status | — | — | 10 |
| 37 | Earth Power | Ground | Special | 90 | 100% | 10 |
| 40 | Stone Edge | Rock | Physical | 100 | 80% | 5 |
| 43 | Lock On | Normal | Status | — | — | 5 |
| 43 | Zap Cannon | Electric | Special | 120 | 50% | 5 |