Pokédex · III (Hoenn)

Nosepass#299

Strong point: Defense — higher than 97% of species. Its weakest point is Speed — lower than 93% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 5 weaknesses and 4 resistances. Very easy to catch, often with the first Poké Ball.

Shiny Nosepass
Regular version
Rock
Height: 1.0 m (3′03″) Weight: 97.0 kg (213.8 lbs)

Base stats

HP
30
1%
Atk
45
11%
Def
135
97%
SpA
45
21%
SpD
90
77%
Spe
30
7%
TOTAL
375
35%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Defense; weak point: HP.

A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

The stats describe a physical wall — it hits weakly on both sides, but its Defense stays high. A nature does not touch HP, so extra bulk can only be added on this side. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Bold +Def · −Atk Raises what this species uses to absorb hits, at the cost of Attack — a stat it does not use anyway.
  • Relaxed +Def · −Spe The same defensive gain, paid for with Speed it does not have anyway. Under Trick Room the drop becomes an advantage.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 9

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hoenn #060 Ruby / Sapphire , Emerald
Hoenn #061 Omega Ruby / Alpha Sapphire
Sinnoh #155 Platinum
Unova #164 Black 2 / White 2
Kalos #093 X / Y
Alola #198 Sun / Moon
Alola #254 Ultra Sun / Ultra Moon
Hisui #190 Legends: Arceus
Kitakami #107 Scarlet / Violet , Scarlet/Violet: The Teal Mask

Abilities

  • Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
  • Magnet Pull Prevents steel opponents from fleeing or switching out.
  • Sand Force Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

How players use it

Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits.

Rank 271 among 274 Pokémon in use — it is on 0.01% of teams.

Tera Type Fighting 68.1% Water 31.6%
EV spreads Bold · 252 HP / 252 Def / 4 SpD 90.5% Bold · 252 Def / 248 HP / 8 SpD 7.7% Bold · 252 HP / 252 Def / 4 SpA 1.8%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Habitat: Cave Egg Group: Mineral Gender: 50% ♂ / 50% ♀ Catch difficulty: very easy (255/255) Base friendship: 70/255 Base EXP: 75

Resistances and weaknesses

Type chart →

How much damage Nosepass takes when it is hit by a move of each type.

Weak to Water ×2 Grass ×2 Fighting ×2 Ground ×2 Steel ×2
Resistant to Normal ×½ Fire ×½ Poison ×½ Flying ×½

How it was drawn

2002–2019

The sprites come straight from the games in which Nosepass appeared — one from each release.

Gen 3 2002
Nosepass in Ruby / Sapphire
Ruby / Sapphire
Nosepass in Emerald
Emerald
Gen 4 2006
Nosepass in Diamond / Pearl
Diamond / Pearl
Nosepass in Platinum
Platinum
Nosepass in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Nosepass in Black / White
Black / White
Gen 6 2013
Nosepass in X / Y
X / Y
Nosepass in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Nosepass in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Nosepass in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Nosepass — large render in its regular coloring
Pokémon HOME
Nosepass — large render in its shiny coloring
Pokémon HOME shiny
Nosepass — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (13)

All Nosepass cards →

Nosepass has 13 cards in 13 sets. The oldest of them are shown below.

Offspring can come from 51 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (17)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Hoenn

Johto

Kalos

Orre

Sinnoh

Unova

Below are the moves learned by leveling up. The rest (62 via TM/TR, 9 via Egg, 31 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Tackle Normal Physical 40 100% 35
4 Harden Normal Status — — 30
7 Block Normal Status — — 5
10 Rock Throw Rock Physical 50 90% 15
13 Thunder Wave Electric Status — 90% 20
16 Rest Psychic Status — — 5
18 Iron Defense Steel Status — — 15
19 Spark Electric Physical 65 100% 20
22 Rock Slide Rock Physical 75 90% 10
25 Power Gem Rock Special 80 100% 20
28 Rock Blast Rock Physical 25 90% 10
31 Discharge Electric Special 80 100% 15
34 Sandstorm Rock Status — — 10
37 Earth Power Ground Special 90 100% 10
40 Stone Edge Rock Physical 100 80% 5
43 Lock On Normal Status — — 5
43 Zap Cannon Electric Special 120 50% 5