Pokédex · II (Johto)

Aipom#190

Its strongest point is Speed — higher than 70% of species. On the other hand, Sp. Atk — lower than 87% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. In defense it has 1 weakness and 1 full immunity at its disposal. Ghost-type moves do nothing to it at all.

Shiny Aipom
Regular version
Normal
Height: 0.8 m (2′07″) Weight: 11.5 kg (25.4 lbs)

Base stats

HP
55
27%
Atk
70
41%
Def
55
28%
SpA
40
13%
SpD
55
29%
Spe
85
70%
TOTAL
360
32%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Atk.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (70) is 30 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Jolly +Spe · −SpA Its Speed is higher than 70% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #122 Gold / Silver , Crystal
Johto #123 HeartGold / SoulSilver
Sinnoh #063 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Alola #368 Ultra Sun / Ultra Moon
Hisui #078 Legends: Arceus
Kitakami #047 Scarlet / Violet , Scarlet/Violet: The Teal Mask

Abilities

  • Run Away Ensures success fleeing from wild battles.
  • Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
  • Skill Link Extends two-to-five-hit moves and triple kick to their full length every time.

Pokédex entry

Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.

Habitat: Forest Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 72

Resistances and weaknesses

Type chart →

How much damage Aipom takes when it is hit by a move of each type.

Weak to Fighting ×2
Immune to Ghost ×0

How it was drawn

1999–2019

The sprites come straight from the games in which Aipom appeared — one from each release.

Gen 2 1999
Aipom in Gold
Gold
Aipom in Silver
Silver
Aipom in Crystal
Crystal
Gen 3 2002
Aipom in Ruby / Sapphire
Ruby / Sapphire
Aipom in Emerald
Emerald
Gen 4 2006
Aipom in Diamond / Pearl
Diamond / Pearl
Aipom in Platinum
Platinum
Aipom in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Aipom in Black / White
Black / White
Gen 6 2013
Aipom in X / Y
X / Y
Aipom in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Aipom in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Aipom in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Aipom — large render in its regular coloring
Pokémon HOME
Aipom — large render in its shiny coloring
Pokémon HOME shiny
Aipom — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (10)

All Aipom cards →

Aipom has 10 cards in 9 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (36)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Hoenn

Johto

Kalos

Kanto

Orre

Sinnoh

Below are the moves learned by leveling up. The rest (85 via TM/TR, 16 via Egg, 42 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Quick Attack Normal Physical 40 100% 30
1 Scratch Normal Physical 40 100% 35
1 Tail Whip Normal Status — 100% 30
4 Sand Attack Ground Status — 100% 15
8 Astonish Ghost Physical 30 100% 15
11 Baton Pass Normal Status — — 40
15 Tickle Normal Status — 100% 20
18 Fury Swipes Normal Physical 18 80% 15
18 Mud Bomb Ground Special 65 85% 10
22 Swift Normal Special 60 — 20
25 Screech Normal Status — 85% 40
29 Agility Psychic Status — — 30
32 Double Hit Normal Physical 35 90% 10
34 Iron Tail Steel Physical 100 75% 15
36 Fling Dark Physical — 100% 10
39 Nasty Plot Dark Status — — 20
43 Double Edge Normal Physical 120 100% 15
43 Last Resort Normal Physical 140 100% 5