What you fight with

Moves

Move index

There are 188 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 188 moves · page 3 of 4
Move and effect Type Cat. Power Acc. PP
Revival Blessing Normal Status — — 1
Roar Immediately ends wild battles. Forces trainers to switch Pokémon. Normal Status — — 20
Rock Climb Has a chance to confuse the target. Normal Physical 90 85% 20
Round Has double power if it’s used more than once per turn. Normal Special 60 100% 15
Safeguard Protects the user’s field from major status ailments and confusion for five turns. Normal Status — — 25
Scary Face Lowers the target’s Speed by two stages. Normal Status — 100% 10
Scratch Inflicts regular damage with no additional effect. Normal Physical 40 100% 35
Screech Lowers the target’s Defense by two stages. Normal Status — 85% 40
Secret Power Has a chance to inflict a status effect which depends upon the terrain. Normal Physical 70 100% 20
Self Destruct User faints. Normal Physical 200 100% 5
Sharpen Raises the user’s Attack by one stage. Normal Status — — 30
Shed Tail Normal Status — — 10
Shell Smash Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. Normal Status — — 15
Simple Beam Changes the target’s ability to Simple. Normal Status — 100% 15
Sing Puts the target to sleep. Normal Status — 55% 15
Sketch Permanently becomes the target’s last used move. Normal Status — — 1
Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. Normal Physical 130 100% 10
Slack Off Heals the user by half its max HP. Normal Status — — 5
Slam Inflicts regular damage with no additional effect. Normal Physical 80 75% 20
Slash Has an increased chance for a critical hit. Normal Physical 70 100% 20
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. Normal Status — — 10
Smelling Salts If the target is paralyzed, inflicts double damage and cures the paralysis. Normal Physical 70 100% 10
Smokescreen Lowers the target’s accuracy by one stage. Normal Status — 100% 20
Snore Has a chance to make the target flinch. Only works if the user is sleeping. Normal Special 50 100% 15
Soft Boiled Heals the user by half its max HP. Normal Status — — 5
Sonic Boom Inflicts 20 points of damage. Normal Special — 90% 20
Spike Cannon Hits 2-5 times in one turn. Normal Physical 20 100% 15
Spit Up Power is 100 times the amount of energy Stockpiled. Normal Special — 100% 10
Splash Does nothing. Normal Status — — 40
Spotlight Forces the target’s opponents to aim at the target for the rest of the turn. Normal Status — — 15
Stockpile Stores energy up to three times for use with Spit Up and Swallow. Normal Status — — 20
Stomp Has a chance to make the target flinch. Normal Physical 65 100% 20
Strength Inflicts regular damage with no additional effect. Normal Physical 80 100% 15
Stuff Cheeks Cures the entire party of major status effects after inflicting damage. Normal Status — — 10
Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. Normal Status — — 10
Super Fang Inflicts damage equal to half the target’s HP. Normal Physical — 90% 10
Supersonic Confuses the target. Normal Status — 55% 20
Swagger Raises the target’s Attack by two stages and confuses the target. Normal Status — 85% 15
Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. Normal Status — — 10
Sweet Scent Lowers the target’s evasion by one stage. Normal Status — 100% 20
Swift Never misses. Normal Special 60 — 20
Swords Dance Raises the user’s Attack by two stages. Normal Status — — 20
Tackle Inflicts regular damage with no additional effect. Normal Physical 40 100% 35
Tail Slap Hits 2-5 times in one turn. Normal Physical 25 85% 10
Tail Whip Lowers the target’s Defense by one stage. Normal Status — 100% 30
Take Down User receives 1/4 the damage it inflicts in recoil. Normal Physical 90 85% 20
Tearful Look Lowers the target’s Attack and Special Attack by one stage. Normal Status — — 20
Teatime Normal Status — — 10
Techno Blast If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Special 120 100% 5
Teeter Dance Confuses the target. Normal Status — 100% 20
Tera Blast Normal Special 80 100% 10
Tera Starstorm Normal Special 120 100% 5
Terrain Pulse Inflicts regular damage with no additional effect. Normal Special 50 100% 10
Thrash Hits every turn for 2-3 turns, then confuses the user. Normal Physical 120 100% 10
Tickle Lowers the target’s Attack and Defense by one stage. Normal Status — 100% 20
Tidy Up Normal Status — — 10
Transform User becomes a copy of the target until it leaves battle. Normal Status — — 10
Tri Attack Has a chance to burn, freeze, or paralyze the target. Normal Special 80 100% 10
Trump Card Power increases when this move has less PP, up to a maximum of 200. Normal Special — — 5
Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. Normal Special 90 100% 10