Move index
There are 188 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Revival Blessing | Normal | Status | — | — | 1 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Rock Climb Has a chance to confuse the target. | Normal | Physical | 90 | 85% | 20 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Scratch Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| Screech Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Secret Power Has a chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Self Destruct User faints. | Normal | Physical | 200 | 100% | 5 |
| Sharpen Raises the user’s Attack by one stage. | Normal | Status | — | — | 30 |
| Shed Tail | Normal | Status | — | — | 10 |
| Shell Smash Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | Normal | Status | — | — | 15 |
| Simple Beam Changes the target’s ability to Simple. | Normal | Status | — | 100% | 15 |
| Sing Puts the target to sleep. | Normal | Status | — | 55% | 15 |
| Sketch Permanently becomes the target’s last used move. | Normal | Status | — | — | 1 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Slack Off Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| Slam Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| Slash Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Smelling Salts If the target is paralyzed, inflicts double damage and cures the paralysis. | Normal | Physical | 70 | 100% | 10 |
| Smokescreen Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Soft Boiled Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| Sonic Boom Inflicts 20 points of damage. | Normal | Special | — | 90% | 20 |
| Spike Cannon Hits 2-5 times in one turn. | Normal | Physical | 20 | 100% | 15 |
| Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Special | — | 100% | 10 |
| Splash Does nothing. | Normal | Status | — | — | 40 |
| Spotlight Forces the target’s opponents to aim at the target for the rest of the turn. | Normal | Status | — | — | 15 |
| Stockpile Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
| Stomp Has a chance to make the target flinch. | Normal | Physical | 65 | 100% | 20 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Stuff Cheeks Cures the entire party of major status effects after inflicting damage. | Normal | Status | — | — | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Super Fang Inflicts damage equal to half the target’s HP. | Normal | Physical | — | 90% | 10 |
| Supersonic Confuses the target. | Normal | Status | — | 55% | 20 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Status | — | — | 10 |
| Sweet Scent Lowers the target’s evasion by one stage. | Normal | Status | — | 100% | 20 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Swords Dance Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| Tail Slap Hits 2-5 times in one turn. | Normal | Physical | 25 | 85% | 10 |
| Tail Whip Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Tearful Look Lowers the target’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| Teatime | Normal | Status | — | — | 10 |
| Techno Blast If the user is holding a appropriate plate or drive, the damage inflicted will match it. | Normal | Special | 120 | 100% | 5 |
| Teeter Dance Confuses the target. | Normal | Status | — | 100% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Tera Starstorm | Normal | Special | 120 | 100% | 5 |
| Terrain Pulse Inflicts regular damage with no additional effect. | Normal | Special | 50 | 100% | 10 |
| Thrash Hits every turn for 2-3 turns, then confuses the user. | Normal | Physical | 120 | 100% | 10 |
| Tickle Lowers the target’s Attack and Defense by one stage. | Normal | Status | — | 100% | 20 |
| Tidy Up | Normal | Status | — | — | 10 |
| Transform User becomes a copy of the target until it leaves battle. | Normal | Status | — | — | 10 |
| Tri Attack Has a chance to burn, freeze, or paralyze the target. | Normal | Special | 80 | 100% | 10 |
| Trump Card Power increases when this move has less PP, up to a maximum of 200. | Normal | Special | — | — | 5 |
| Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |