Move index
There are 74 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| Skill Swap User and target swap abilities. | Psychic | Status | — | — | 10 |
| Speed Swap Exchanges the user’s Speed with the target’s. | Psychic | Status | — | — | 10 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Synchronoise Hits any Pokémon that shares a type with the user. | Psychic | Special | 120 | 100% | 10 |
| Take Heart | Psychic | Status | — | — | 10 |
| Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Status | — | — | 15 |
| Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Status | — | — | 20 |
| Trick User and target swap items. | Psychic | Status | — | 100% | 10 |
| Trick Room For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Twin Beam | Psychic | Special | 40 | 100% | 10 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
| Zen Headbutt Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |