What you fight with

Moves

Move index

There are 74 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 74 moves · page 2 of 2
Move and effect Type Cat. Power Acc. PP
Rest User sleeps for two turns, completely healing itself. Psychic Status — — 5
Role Play Copies the target’s ability. Psychic Status — — 10
Skill Swap User and target swap abilities. Psychic Status — — 10
Speed Swap Exchanges the user’s Speed with the target’s. Psychic Status — — 10
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. Psychic Special 20 100% 10
Synchronoise Hits any Pokémon that shares a type with the user. Psychic Special 120 100% 10
Take Heart Psychic Status — — 10
Telekinesis Moves have 100% accuracy against the target for three turns. Psychic Status — — 15
Teleport Immediately ends wild battles. No effect otherwise. Psychic Status — — 20
Trick User and target swap items. Psychic Status — 100% 10
Trick Room For five turns, slower Pokémon will act before faster Pokémon. Psychic Status — — 5
Twin Beam Psychic Special 40 100% 10
Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. Psychic Status — — 10
Zen Headbutt Has a chance to make the target flinch. Psychic Physical 80 90% 15