Its strongest point is Attack — higher than 86% of species. This is the final form of its line — it does not evolve any further. In defense it has 1 weakness, 4 resistances and 1 full immunity at its disposal. Psychic-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (115) is 50 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Jolly +Spe · −SpA Its Speed is higher than 70% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
- Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 4
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Hisui | #085 | Legends: Arceus |
|---|---|---|
| Blueberry Academy | #147 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
| Hyperspace | #038 | Legends: Z-A , Legends: Z-A: Mega Dimension |
| Pokémon Champions | #904 | Champions |
Abilities
- Poison Point Has a 30% chance of poisoning attacking Pokémon on contact.
- Swift Swim Doubles Speed during rain.
- Intimidate Lowers opponents' Attack one stage upon entering battle.
How players use it
Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits. Gen 9 UU is one tier lower: it is played without the Pokémon most often used in OU, so the same species hold completely different places here.
Rank 99 among 274 Pokémon in use — it is on 0.73% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
Its lancelike spikes and savage temperament have earned it the nickname ”sea fiend.” It slurps up poison to nourish itself.
Resistances and weaknesses
Type chart →How much damage Overqwil takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
Breeding
All Egg Groups →Offspring can come from 33 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Moves (67)
Full move list →Below are the moves learned by leveling up. The rest (47 via TM/TR) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Poison Sting | Poison | Physical | 15 | 100% | 35 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 4 | Harden | Normal | Status | — | — | 30 |
| 8 | Bite | Dark | Physical | 60 | 100% | 25 |
| 12 | Fell Stinger | Bug | Physical | 50 | 100% | 25 |
| 16 | Minimize | Normal | Status | — | — | 10 |
| 20 | Spikes | Ground | Status | — | — | 20 |
| 21 | Water Pulse | Water | Special | 60 | 100% | 20 |
| 24 | Brine | Water | Special | 65 | 100% | 10 |
| 26 | Dark Pulse | Dark | Special | 80 | 100% | 15 |
| 28 | Barb Barrage | Poison | Physical | 60 | 100% | 10 |
| 29 | Poison Jab | Poison | Physical | 80 | 100% | 20 |
| 32 | Pin Missile | Bug | Physical | 25 | 95% | 20 |
| 36 | Toxic Spikes | Poison | Status | — | — | 20 |
| 37 | Aqua Tail | Water | Physical | 90 | 90% | 10 |
| 40 | Spit Up | Normal | Special | — | 100% | 10 |
| 40 | Stockpile | Normal | Status | — | — | 20 |
| 44 | Toxic | Poison | Status | — | 90% | 10 |
| 47 | Double Edge | Normal | Physical | 120 | 100% | 15 |
| 48 | Crunch | Dark | Physical | 80 | 100% | 15 |
| 52 | Acupressure | Normal | Status | — | — | 30 |
| 56 | Destiny Bond | Ghost | Status | — | — | 5 |
| 57 | Self Destruct | Normal | Physical | 200 | 100% | 5 |