Pokédex · VIII (Galar)

Overqwil#904

Its strongest point is Attack — higher than 86% of species. This is the final form of its line — it does not evolve any further. In defense it has 1 weakness, 4 resistances and 1 full immunity at its disposal. Psychic-type moves do nothing to it at all.

Shiny Overqwil
Regular version
Dark Poison
Height: 2.5 m (8′02″) Weight: 60.5 kg (133.4 lbs)

Base stats

HP
85
74%
Atk
115
86%
Def
95
78%
SpA
65
49%
SpD
65
44%
Spe
85
70%
TOTAL
510
75%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (115) is 50 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Jolly +Spe · −SpA Its Speed is higher than 70% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
  • Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 4

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hisui #085 Legends: Arceus
Blueberry Academy #147 Scarlet / Violet , Scarlet/Violet: The Indigo Disk
Hyperspace #038 Legends: Z-A , Legends: Z-A: Mega Dimension
Pokémon Champions #904 Champions

Abilities

  • Poison Point Has a 30% chance of poisoning attacking Pokémon on contact.
  • Swift Swim Doubles Speed during rain.
  • Intimidate Lowers opponents' Attack one stage upon entering battle.

How players use it

Data from 574,541 ranked battles on Smogon (Gen 9 OU, 2026-09). These are not numbers from the game — they are player habits. Gen 9 OU is the most popular format with no top-down team restrictions — everything is allowed except what was deemed too strong.

Rank 98 among 309 Pokémon in use — it is on 0.58% of teams.

Tera Type Water 84.5% Dark 6.5% Ghost 5.8% Poison 1.5% Flying 1%
EV spreads Adamant · 252 Atk / 252 Spe / 4 SpD 33.6% Adamant · 252 Atk / 252 Spe / 4 Def 21.8% Adamant · 252 Atk / 228 Spe / 28 HP 14.6% Jolly · 252 Atk / 252 Spe / 4 Def 10.7% Jolly · 252 Atk / 252 Spe / 4 SpD 7.8%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

Its lancelike spikes and savage temperament have earned it the nickname ”sea fiend.” It slurps up poison to nourish itself.

Egg Group: Water 2 Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (135/255) Base friendship: 50/255 Base EXP: 179

Resistances and weaknesses

Type chart →

How much damage Overqwil takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Ground ×2
Resistant to Grass ×½ Poison ×½ Ghost ×½ Dark ×½
Immune to Psychic ×0

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Overqwil — large render in its regular coloring
Pokémon HOME
Overqwil — large render in its shiny coloring
Pokémon HOME shiny
Overqwil — small pixel sprite in its regular coloring
Pixel sprite
Overqwil — small pixel sprite in its shiny coloring
Shiny pixel sprite

Offspring can come from 33 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Below are the moves learned by leveling up. The rest (47 via TM/TR) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Poison Sting Poison Physical 15 100% 35
1 Tackle Normal Physical 40 100% 35
4 Harden Normal Status — — 30
8 Bite Dark Physical 60 100% 25
12 Fell Stinger Bug Physical 50 100% 25
16 Minimize Normal Status — — 10
20 Spikes Ground Status — — 20
21 Water Pulse Water Special 60 100% 20
24 Brine Water Special 65 100% 10
26 Dark Pulse Dark Special 80 100% 15
28 Barb Barrage Poison Physical 60 100% 10
29 Poison Jab Poison Physical 80 100% 20
32 Pin Missile Bug Physical 25 95% 20
36 Toxic Spikes Poison Status — — 20
37 Aqua Tail Water Physical 90 90% 10
40 Spit Up Normal Special — 100% 10
40 Stockpile Normal Status — — 20
44 Toxic Poison Status — 90% 10
47 Double Edge Normal Physical 120 100% 15
48 Crunch Dark Physical 80 100% 15
52 Acupressure Normal Status — — 30
56 Destiny Bond Ghost Status — — 5
57 Self Destruct Normal Physical 200 100% 5