Everything Xurkitree can learn, split by learn method: what comes with leveling up, what from a machine and what only from an Egg, from a parent that already knows the move. Order and availability differ between generations — choose a game below to see the moveset exactly as it is there. The same move may appear in two sections at once, because in one game it is learned by leveling up and in another from a machine; the counter 58 counts distinct moves, not rows.
Level up 19 Learned on its own upon reaching a level
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tail Glow | Bug | Status | — | — | 20 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 1 | Wrap | Normal | Physical | 15 | 90% | 20 |
| 5 | Charge | Electric | Status | — | — | 20 |
| 10 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 15 | Ingrain | Grass | Status | — | — | 20 |
| 20 | Spark | Electric | Physical | 65 | 100% | 20 |
| 25 | Shock Wave | Electric | Special | 60 | — | 20 |
| 30 | Hypnosis | Psychic | Status | — | 60% | 20 |
| 31 | Signal Beam | Bug | Special | 75 | 100% | 15 |
| 35 | Eerie Impulse | Electric | Status | — | 100% | 15 |
| 40 | Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| 45 | Discharge | Electric | Special | 80 | 100% | 15 |
| 50 | Magnet Rise | Electric | Status | — | — | 10 |
| 55 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| 60 | Electric Terrain | Electric | Status | — | — | 10 |
| 65 | Power Whip | Grass | Physical | 120 | 85% | 10 |
| 67 | Ion Deluge | Electric | Status | — | — | 25 |
| 70 | Zap Cannon | Electric | Special | 120 | 50% | 5 |
TM/TR 41 Taught with a Technical Machine
The machine number comes from the most recent game in which this Pokémon learns the move — in older games the same machine may have a different number. Choose a game above to see the numbers used in that game.
| Machine | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TM97 | Brutal Swing | Dark | Physical | 60 | 100% | 20 |
| TR49 | Calm Mind | Psychic | Status | — | — | 20 |
| TM57 | Charge Beam | Electric | Special | 50 | 90% | 10 |
| TM100 | Confide | Normal | Status | — | — | 20 |
| TR92 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM93 | Eerie Impulse | Electric | Status | — | 100% | 15 |
| TM90 | Electric Terrain | Electric | Status | — | — | 10 |
| TR80 | Electro Ball | Electric | Special | — | 100% | 10 |
| TM82 | Electroweb | Electric | Special | 55 | 95% | 15 |
| TR26 | Endure | Normal | Status | — | — | 10 |
| TR65 | Energy Ball | Grass | Special | 90 | 100% | 10 |
| TM39 | Facade | Normal | Physical | 70 | 100% | 20 |
| TM59 | Fling | Dark | Physical | — | 100% | 10 |
| TM21 | Frustration | Normal | Physical | — | 100% | 20 |
| TM09 | Giga Impact | Normal | Physical | 150 | 90% | 5 |
| TR77 | Grass Knot | Grass | Special | — | 100% | 20 |
| TM10 | Hidden Power | Normal | Special | 60 | 100% | 15 |
| TM08 | Hyper Beam | Normal | Special | 150 | 90% | 5 |
| TM17 | Light Screen | Psychic | Status | — | — | 30 |
| TM96 | Nature Power | Normal | Status | — | — | 20 |
| TR72 | Power Whip | Grass | Physical | 120 | 85% | 10 |
| TM25 | Protect | Normal | Status | — | — | 10 |
| TM33 | Rain Dance | Water | Status | — | — | 5 |
| TM18 | Reflect | Psychic | Status | — | — | 20 |
| TM21 | Rest | Psychic | Status | — | — | 5 |
| TM27 | Return | Normal | Physical | — | 100% | 20 |
| TM76 | Round | Normal | Special | 60 | 100% | 15 |
| TR27 | Sleep Talk | Normal | Status | — | — | 10 |
| TM24 | Snore | Normal | Special | 50 | 100% | 15 |
| TM11 | Solar Beam | Grass | Special | 120 | 100% | 10 |
| TR20 | Substitute | Normal | Status | — | — | 10 |
| TM34 | Sunny Day | Fire | Status | — | — | 5 |
| TM87 | Swagger | Normal | Status | — | 85% | 15 |
| TR09 | Thunder | Electric | Special | 110 | 70% | 10 |
| TM05 | Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| TM14 | Thunder Wave | Electric | Status | — | 90% | 20 |
| TR08 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| TM06 | Toxic | Poison | Status | — | 90% | 10 |
| TM80 | Volt Switch | Electric | Special | 70 | 100% | 20 |
| TR86 | Wild Charge | Electric | Physical | 90 | 100% | 15 |
Tutor 10 Taught by a move tutor in the game
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Bind | Normal | Physical | 15 | 85% | 20 |
| Electroweb | Electric | Special | 55 | 95% | 15 |
| Gravity | Psychic | Status | — | — | 5 |
| Magic Coat | Psychic | Status | — | — | 15 |
| Magnet Rise | Electric | Status | — | — | 10 |
| Rising Voltage | Electric | Special | 70 | 100% | 20 |
| Shock Wave | Electric | Special | 60 | — | 20 |
| Signal Beam | Bug | Special | 75 | 100% | 15 |
| Snore | Normal | Special | 50 | 100% | 15 |
| Thunder Punch | Electric | Physical | 75 | 100% | 15 |