Pokédex · VII (Alola)

Oranguru#765

Its greatest asset is Sp. Def — higher than 92% of species. It does not evolve: it does not come from anything and does not change into anything. Defensively it can rely on 2 weaknesses, 1 resistance and 1 full immunity. Ghost-type moves do nothing to it at all.

Oranguru
Shiny version
Normal Psychic
Height: 1.5 m (4′11″) Weight: 76.0 kg (167.6 lbs)

Base stats

HP
90
78%
Atk
60
28%
Def
80
62%
SpA
90
73%
SpD
110
92%
Spe
60
40%
TOTAL
490
64%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def.

A nature can improve this entry further: its boost hits hardest on Sp. Def, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (90) is 30 points higher than its Attack. So the drop hits a stat the set usually does not use at all.

  • Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
  • Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Alola #176 Sun / Moon
Alola #215 Ultra Sun / Ultra Moon
Galar #342 Sword / Shield
Isle of Armor #089 Sword / Shield , Sword/Shield: The Isle of Armor
Paldea #313 Scarlet / Violet
Pokémon Champions #765 Champions

Abilities

  • Inner Focus Prevents flinching.
  • Telepathy Protects against friendly Pokémon's damaging moves.
  • Symbiosis Passes the bearer's held item to an ally when the ally uses up its item.

Pokédex entry

Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.

Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 172
Evolution line

Resistances and weaknesses

Type chart →

How much damage Oranguru takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Bug ×2 Dark ×2
Resistant to Psychic ×½
Immune to Ghost ×0

How it was drawn

Sprite taken straight from the game in which Oranguru appeared.

Gen 7 2016
Oranguru in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Oranguru — large render in its regular coloring
Pokémon HOME
Oranguru — large render in its shiny coloring
Pokémon HOME shiny
Oranguru — small pixel sprite in its regular coloring
Pixel sprite
Oranguru — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (7)

All Oranguru cards →

Oranguru has 7 cards in 7 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (13)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Below are the moves learned by leveling up. The rest (77 via TM/TR, 6 via Egg, 19 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Confusion Psychic Special 50 100% 25
1 Taunt Dark Status — 100% 20
5 After You Normal Status — — 15
10 Calm Mind Psychic Status — — 20
15 Stored Power Psychic Special 20 100% 10
20 Psych Up Normal Status — — 10
22 Feint Attack Dark Physical 60 — 20
25 Quash Dark Status — 100% 15
30 Nasty Plot Dark Status — — 20
35 Zen Headbutt Psychic Physical 80 90% 15
40 Trick Room Psychic Status — — 5
45 Psychic Psychic Special 90 100% 10
50 Instruct Psychic Status — — 15
55 Foul Play Dark Physical 95 100% 15
60 Future Sight Psychic Special 120 100% 10