Pokédex · VII (Alola)

Crabominable#740

Strong point: Attack — higher than 96% of species. Its weakest point is Speed — lower than 78% of species. This is the final form of its line — it does not evolve any further. On defense it has 6 weaknesses and 3 resistances.

Crabominable
Shiny version
Fighting Ice
Height: 1.7 m (5′07″) Weight: 180.0 kg (396.8 lbs)

Base stats

HP
97
86%
Atk
132
96%
Def
77
61%
SpA
62
47%
SpD
67
50%
Spe
43
22%
TOTAL
478
58%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack; weak point: Speed.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (132) is 70 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Alola #060 Sun / Moon
Alola #072 Ultra Sun / Ultra Moon
Paldea #119 Scarlet / Violet
Blueberry Academy #073 Scarlet / Violet , Scarlet/Violet: The Indigo Disk
Hyperspace #088 Legends: Z-A , Legends: Z-A: Mega Dimension
Pokémon Champions #740 Champions

Abilities

  • Hyper Cutter Prevents Attack from being lowered by other Pokémon.
  • Iron Fist Strengthens punch-based moves to 1.2× their power.
  • Anger Point Raises Attack to the maximum of six stages upon receiving a critical hit.

How players use it

Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits.

Rank 242 among 274 Pokémon in use — it is on 0.02% of teams.

Tera Type Fighting 86% Fire 13.4%
EV spreads Adamant · 252 HP / 252 Atk / 4 SpD 84.3% Brave · 252 HP / 252 Atk / 4 SpD 15.1%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur.

Egg Group: Water 3 Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (60/255) Base friendship: 70/255 Base EXP: 167

Resistances and weaknesses

Type chart →

How much damage Crabominable takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Fire ×2 Fighting ×2 Flying ×2 Psychic ×2 Steel ×2 Fairy ×2
Resistant to Ice ×½ Bug ×½ Dark ×½

How it was drawn

Sprite taken straight from the game in which Crabominable appeared.

Gen 7 2016
Crabominable in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Crabominable — large render in its regular coloring
Pokémon HOME
Crabominable — large render in its shiny coloring
Pokémon HOME shiny
Crabominable — small pixel sprite in its regular coloring
Pixel sprite
Crabominable — small pixel sprite in its shiny coloring
Shiny pixel sprite

Crabominable has 4 cards in 4 sets. The oldest of them are shown below.

Offspring can come from 34 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Below are the moves learned by leveling up. The rest (70 via TM/TR, 13 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bubble Water Special 40 100% 30
1 Leer Normal Status — 100% 30
1 Protect Normal Status — — 10
1 Pursuit Dark Physical 40 100% 20
1 Rock Smash Fighting Physical 40 100% 15
17 Bubble Beam Water Special 65 100% 20
22 Brick Break Fighting Physical 75 100% 15
22 Power Up Punch Fighting Physical 40 100% 20
25 Dizzy Punch Normal Physical 70 100% 10
25 Slam Normal Physical 80 75% 20
29 Avalanche Ice Physical 60 100% 10
33 Reversal Fighting Physical — 100% 15
37 Ice Hammer Ice Physical 100 90% 10
42 Iron Defense Steel Status — — 15
45 Dynamic Punch Fighting Physical 100 50% 5
49 Close Combat Fighting Physical 120 100% 5
— Ice Punch Ice Physical 75 100% 15