Strong point: Attack — higher than 96% of species. Its weakest point is Speed — lower than 78% of species. This is the final form of its line — it does not evolve any further. On defense it has 6 weaknesses and 3 resistances.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack; weak point: Speed.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (132) is 70 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
- Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 6
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Alola | #060 | Sun / Moon |
|---|---|---|
| Alola | #072 | Ultra Sun / Ultra Moon |
| Paldea | #119 | Scarlet / Violet |
| Blueberry Academy | #073 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
| Hyperspace | #088 | Legends: Z-A , Legends: Z-A: Mega Dimension |
| Pokémon Champions | #740 | Champions |
Abilities
- Hyper Cutter Prevents Attack from being lowered by other Pokémon.
- Iron Fist Strengthens punch-based moves to 1.2× their power.
- Anger Point Raises Attack to the maximum of six stages upon receiving a critical hit.
How players use it
Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits.
Rank 242 among 274 Pokémon in use — it is on 0.02% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur.
Resistances and weaknesses
Type chart →How much damage Crabominable takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
Sprite taken straight from the game in which Crabominable appeared.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (4)
All Crabominable cards →Crabominable has 4 cards in 4 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 34 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Moves (88)
Full move list →Below are the moves learned by leveling up. The rest (70 via TM/TR, 13 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble | Water | Special | 40 | 100% | 30 |
| 1 | Leer | Normal | Status | — | 100% | 30 |
| 1 | Protect | Normal | Status | — | — | 10 |
| 1 | Pursuit | Dark | Physical | 40 | 100% | 20 |
| 1 | Rock Smash | Fighting | Physical | 40 | 100% | 15 |
| 17 | Bubble Beam | Water | Special | 65 | 100% | 20 |
| 22 | Brick Break | Fighting | Physical | 75 | 100% | 15 |
| 22 | Power Up Punch | Fighting | Physical | 40 | 100% | 20 |
| 25 | Dizzy Punch | Normal | Physical | 70 | 100% | 10 |
| 25 | Slam | Normal | Physical | 80 | 75% | 20 |
| 29 | Avalanche | Ice | Physical | 60 | 100% | 10 |
| 33 | Reversal | Fighting | Physical | — | 100% | 15 |
| 37 | Ice Hammer | Ice | Physical | 100 | 90% | 10 |
| 42 | Iron Defense | Steel | Status | — | — | 15 |
| 45 | Dynamic Punch | Fighting | Physical | 100 | 50% | 5 |
| 49 | Close Combat | Fighting | Physical | 120 | 100% | 5 |
| — | Ice Punch | Ice | Physical | 75 | 100% | 15 |