Pokédex · VI (Kalos)

Pancham#674

Strong point: Attack — higher than 58% of species. Its weakest point is Speed — lower than 78% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 3 weaknesses and 3 resistances. Very easy to catch, often with the first Poké Ball.

Shiny Pancham
Regular version
Fighting
Height: 0.6 m (2′00″) Weight: 8.0 kg (17.6 lbs)

Base stats

HP
67
49%
Atk
82
58%
Def
62
40%
SpA
46
25%
SpD
48
20%
Spe
43
22%
TOTAL
348
30%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Def.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (82) is 36 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 5

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kalos #091 X / Y
Alola #220 Sun / Moon
Alola #284 Ultra Sun / Ultra Moon
Galar #111 Sword / Shield
Lumiose City #047 Legends: Z-A

Abilities

  • Iron Fist Strengthens punch-based moves to 1.2× their power.
  • Mold Breaker Bypasses targets' abilities if they could hinder or prevent a move.
  • Scrappy Lets the Pokémon's normal and fighting moves hit ghost Pokémon.

Pokédex entry

It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.

Egg Group: Field Egg Group: Human-Like Gender: 50% ♂ / 50% ♀ Catch difficulty: very easy (220/255) Base friendship: 70/255 Base EXP: 70

Resistances and weaknesses

Type chart →

How much damage Pancham takes when it is hit by a move of each type.

Weak to Flying ×2 Psychic ×2 Fairy ×2
Resistant to Bug ×½ Rock ×½ Dark ×½

How it was drawn

2013–2016

The sprites come straight from the games in which Pancham appeared — one from each release.

Gen 6 2013
Pancham in X / Y
X / Y
Pancham in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Pancham in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Pancham — large render in its regular coloring
Pokémon HOME
Pancham — large render in its shiny coloring
Pokémon HOME shiny
Pancham — small pixel sprite in its regular coloring
Pixel sprite
Pancham — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (8)

All Pancham cards →

Pancham has 8 cards in 7 sets. The oldest of them are shown below.

Offspring can come from 331 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (11)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Kalos

Below are the moves learned by leveling up. The rest (64 via TM/TR, 7 via Egg, 24 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Leer Normal Status — 100% 30
1 Tackle Normal Physical 40 100% 35
4 Arm Thrust Fighting Physical 15 100% 20
8 Taunt Dark Status — 100% 20
12 Circle Throw Fighting Physical 60 90% 10
12 Karate Chop Fighting Physical 50 100% 25
15 Comet Punch Normal Physical 18 85% 15
16 Low Sweep Fighting Physical 65 100% 20
20 Work Up Normal Status — — 30
24 Slash Normal Physical 70 100% 20
28 Vital Throw Fighting Physical 70 — 10
33 Crunch Dark Physical 80 100% 15
36 Body Slam Normal Physical 85 100% 15
40 Parting Shot Dark Status — 100% 20
44 Entrainment Normal Status — 100% 15
48 Sky Uppercut Fighting Physical 85 90% 15