Pokédex · V (Unova)

Carracosta#565

Its strongest point is Defense — higher than 97% of species. On the other hand, Speed — lower than 89% of species. This is the final form of its line — it does not evolve any further. In defense it has 4 weaknesses and 5 resistances at its disposal. Watch out for the Grass type — damage from it is quadrupled.

Shiny Carracosta
Regular version
Water Rock
Height: 1.2 m (3′11″) Weight: 81.0 kg (178.6 lbs)

Base stats

HP
74
60%
Atk
108
82%
Def
133
97%
SpA
83
69%
SpD
65
44%
Spe
32
11%
TOTAL
495
68%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Defense; weak point: Speed.

A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (108) is 25 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
  • Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 5

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Unova #071 Black / White
Unova #127 Black 2 / White 2
Alola #195 Sun / Moon
Alola #242 Ultra Sun / Ultra Moon
Crown Tundra #148 Sword / Shield , Sword/Shield: The Crown Tundra

Abilities

  • Solid Rock Decreases damage taken from super-effective moves by 1/4.
  • Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
  • Swift Swim Doubles Speed during rain.

Pokédex entry

They can live both in the ocean and on land. A slap from one of them is enough to open a hole in the bottom of a tanker.

Egg Group: Water 1 Egg Group: Water 3 Gender: 87.5% ♂ / 12.5% ♀ Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 173

Resistances and weaknesses

Type chart →

How much damage Carracosta takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Grass ×4 Electric ×2 Fighting ×2 Ground ×2
Resistant to Fire ×¼ Normal ×½ Ice ×½ Poison ×½ Flying ×½

How it was drawn

2010–2016

The sprites come straight from the games in which Carracosta appeared — one from each release.

Gen 5 2010
Carracosta in Black / White
Black / White
Gen 6 2013
Carracosta in X / Y
X / Y
Carracosta in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Carracosta in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Carracosta — large render in its regular coloring
Pokémon HOME
Carracosta — large render in its shiny coloring
Pokémon HOME shiny
Carracosta — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (2)

All Carracosta cards →

Carracosta has 2 cards in 2 sets. The oldest of them are shown below.

Offspring can come from 134 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 30 cycles, which is roughly 7,900 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (1)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (58 via TM/TR, 17 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Aqua Jet Water Physical 40 100% 20
1 Bide Normal Physical — — 10
1 Protect Normal Status — — 10
1 Rollout Rock Physical 30 90% 20
1 Water Gun Water Special 40 100% 25
1 Withdraw Water Status — — 40
9 Smack Down Rock Physical 50 100% 15
12 Ancient Power Rock Special 60 100% 5
15 Bite Dark Physical 60 100% 25
18 Wide Guard Rock Status — — 10
21 Brine Water Special 65 100% 10
24 Rock Slide Rock Physical 75 90% 10
27 Crunch Dark Physical 80 100% 15
30 Curse Ghost Status — — 10
33 Iron Defense Steel Status — — 15
36 Aqua Tail Water Physical 90 90% 10
41 Rain Dance Water Status — — 5
46 Hydro Pump Water Special 110 80% 5
51 Shell Smash Normal Status — — 15