Its greatest asset is Defense — higher than 87% of species. Weak point: Speed — lower than 96% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 4 weaknesses and 5 resistances. Watch out for the Grass type — damage from it is quadrupled.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Defense; weak point: Speed.
A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (78) is 25 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
- Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
- Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 5
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Unova | #070 | Black / White |
|---|---|---|
| Unova | #126 | Black 2 / White 2 |
| Alola | #194 | Sun / Moon |
| Alola | #241 | Ultra Sun / Ultra Moon |
| Crown Tundra | #147 | Sword / Shield , Sword/Shield: The Crown Tundra |
Abilities
- Solid Rock Decreases damage taken from super-effective moves by 1/4.
- Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Swift Swim Doubles Speed during rain.
Pokédex entry
Restored from a fossil, this Pokémon can dive to depths beyond half a mile.
Resistances and weaknesses
Type chart →How much damage Tirtouga takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2010–2016The sprites come straight from the games in which Tirtouga appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (2)
All Tirtouga cards →Tirtouga has 2 cards in 2 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 134 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 30 cycles, which is roughly 7,900 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (3)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Unova
Moves (69)
Full move list →Below are the moves learned by leveling up. The rest (51 via TM/TR, 13 via Egg, 14 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bide | Normal | Physical | — | — | 10 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 1 | Withdraw | Water | Status | — | — | 40 |
| 3 | Protect | Normal | Status | — | — | 10 |
| 5 | Rollout | Rock | Physical | 30 | 90% | 20 |
| 6 | Aqua Jet | Water | Physical | 40 | 100% | 20 |
| 9 | Smack Down | Rock | Physical | 50 | 100% | 15 |
| 12 | Ancient Power | Rock | Special | 60 | 100% | 5 |
| 15 | Bite | Dark | Physical | 60 | 100% | 25 |
| 18 | Wide Guard | Rock | Status | — | — | 10 |
| 21 | Brine | Water | Special | 65 | 100% | 10 |
| 24 | Rock Slide | Rock | Physical | 75 | 90% | 10 |
| 27 | Crunch | Dark | Physical | 80 | 100% | 15 |
| 30 | Curse | Ghost | Status | — | — | 10 |
| 33 | Iron Defense | Steel | Status | — | — | 15 |
| 36 | Aqua Tail | Water | Physical | 90 | 90% | 10 |
| 39 | Rain Dance | Water | Status | — | — | 5 |
| 42 | Hydro Pump | Water | Special | 110 | 80% | 5 |
| 45 | Shell Smash | Normal | Status | — | — | 15 |