Pokédex · V (Unova)

Stoutland#508

Its strongest point is Attack — higher than 83% of species. On the other hand, Sp. Atk — lower than 79% of species. This is the final form of its line — it does not evolve any further. In defense it has 1 weakness and 1 full immunity at its disposal. Ghost-type moves do nothing to it at all.

Stoutland
Shiny version
Normal
Height: 1.2 m (3′11″) Weight: 61.0 kg (134.5 lbs)

Base stats

HP
85
74%
Atk
110
83%
Def
90
73%
SpA
45
21%
SpD
90
77%
Spe
80
65%
TOTAL
500
70%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack; weak point: Sp. Atk.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (110) is 65 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Jolly +Spe · −SpA Its Speed is higher than 65% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
  • Sand Rush doubles Speed in a sandstorm. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 5

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Unova #014 Black / White
Unova #024 Black 2 / White 2
Alola #122 Sun / Moon
Alola #152 Ultra Sun / Ultra Moon
Isle of Armor #115 Sword / Shield , Sword/Shield: The Isle of Armor

Abilities

  • Intimidate Lowers opponents' Attack one stage upon entering battle.
  • Sand Rush Doubles Speed during a sandstorm. Protects against sandstorm damage.
  • Scrappy Lets the Pokémon's normal and fighting moves hit ghost Pokémon.

Pokédex entry

It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.

Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 225

Resistances and weaknesses

Type chart →

How much damage Stoutland takes when it is hit by a move of each type.

Weak to Fighting ×2
Immune to Ghost ×0

How it was drawn

2010–2016

The sprites come straight from the games in which Stoutland appeared — one from each release.

Gen 5 2010
Stoutland in Black / White
Black / White
Gen 6 2013
Stoutland in X / Y
X / Y
Stoutland in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Stoutland in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Stoutland — large render in its regular coloring
Pokémon HOME
Stoutland — large render in its shiny coloring
Pokémon HOME shiny
Stoutland — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (9)

All Stoutland cards →

Stoutland has 9 cards in 7 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (12)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Unova

Below are the moves learned by leveling up. The rest (51 via TM/TR, 12 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bite Dark Physical 60 100% 25
1 Fire Fang Fire Physical 65 95% 15
1 Ice Fang Ice Physical 65 95% 15
1 Leer Normal Status — 100% 30
1 Odor Sleuth Normal Status — — 40
1 Tackle Normal Physical 40 100% 35
1 Thunder Fang Electric Physical 65 95% 15
1 Work Up Normal Status — — 30
12 Retaliate Normal Physical 70 100% 5
19 Baby Doll Eyes Fairy Status — 100% 30
24 Play Rough Fairy Physical 90 90% 10
30 Crunch Dark Physical 80 100% 15
38 Take Down Normal Physical 90 85% 20
46 Helping Hand Normal Status — — 20
54 Reversal Fighting Physical — 100% 15
62 Roar Normal Status — — 20
70 Last Resort Normal Physical 140 100% 5
78 Giga Impact Normal Physical 150 90% 5