Its strongest point is Attack — higher than 83% of species. On the other hand, Sp. Atk — lower than 79% of species. This is the final form of its line — it does not evolve any further. In defense it has 1 weakness and 1 full immunity at its disposal. Ghost-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack; weak point: Sp. Atk.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (110) is 65 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Jolly +Spe · −SpA Its Speed is higher than 65% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
- Sand Rush doubles Speed in a sandstorm. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 5
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Unova | #014 | Black / White |
|---|---|---|
| Unova | #024 | Black 2 / White 2 |
| Alola | #122 | Sun / Moon |
| Alola | #152 | Ultra Sun / Ultra Moon |
| Isle of Armor | #115 | Sword / Shield , Sword/Shield: The Isle of Armor |
Abilities
- Intimidate Lowers opponents' Attack one stage upon entering battle.
- Sand Rush Doubles Speed during a sandstorm. Protects against sandstorm damage.
- Scrappy Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
Pokédex entry
It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.
Resistances and weaknesses
Type chart →How much damage Stoutland takes when it is hit by a move of each type.
How it was drawn
2010–2016The sprites come straight from the games in which Stoutland appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (9)
All Stoutland cards →Stoutland has 9 cards in 7 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (12)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Unova
Moves (61)
Full move list →Below are the moves learned by leveling up. The rest (51 via TM/TR, 12 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bite | Dark | Physical | 60 | 100% | 25 |
| 1 | Fire Fang | Fire | Physical | 65 | 95% | 15 |
| 1 | Ice Fang | Ice | Physical | 65 | 95% | 15 |
| 1 | Leer | Normal | Status | — | 100% | 30 |
| 1 | Odor Sleuth | Normal | Status | — | — | 40 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Thunder Fang | Electric | Physical | 65 | 95% | 15 |
| 1 | Work Up | Normal | Status | — | — | 30 |
| 12 | Retaliate | Normal | Physical | 70 | 100% | 5 |
| 19 | Baby Doll Eyes | Fairy | Status | — | 100% | 30 |
| 24 | Play Rough | Fairy | Physical | 90 | 90% | 10 |
| 30 | Crunch | Dark | Physical | 80 | 100% | 15 |
| 38 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 46 | Helping Hand | Normal | Status | — | — | 20 |
| 54 | Reversal | Fighting | Physical | — | 100% | 15 |
| 62 | Roar | Normal | Status | — | — | 20 |
| 70 | Last Resort | Normal | Physical | 140 | 100% | 5 |
| 78 | Giga Impact | Normal | Physical | 150 | 90% | 5 |