Pokédex · V (Unova)

Herdier#507

Compared with other species it looks modest; its best stat is Attack. Weak point: Sp. Atk — lower than 92% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 1 weakness and 1 full immunity. Ghost-type moves do nothing to it at all.

Herdier
Shiny version
Normal
Height: 0.9 m (2′11″) Weight: 14.7 kg (32.4 lbs)

Base stats

HP
65
44%
Atk
80
52%
Def
65
42%
SpA
35
8%
SpD
65
44%
Spe
60
40%
TOTAL
370
34%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Atk.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (80) is 45 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
  • Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
  • Sand Rush doubles Speed in a sandstorm. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 5

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Unova #013 Black / White
Unova #023 Black 2 / White 2
Alola #121 Sun / Moon
Alola #151 Ultra Sun / Ultra Moon
Isle of Armor #114 Sword / Shield , Sword/Shield: The Isle of Armor

Abilities

  • Intimidate Lowers opponents' Attack one stage upon entering battle.
  • Sand Rush Doubles Speed during a sandstorm. Protects against sandstorm damage.
  • Scrappy Lets the Pokémon's normal and fighting moves hit ghost Pokémon.

Pokédex entry

It has black, cape-like fur that is very hard and decreases the amount of damage it receives.

Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (120/255) Base friendship: 70/255 Base EXP: 130

Resistances and weaknesses

Type chart →

How much damage Herdier takes when it is hit by a move of each type.

Weak to Fighting ×2
Immune to Ghost ×0

How it was drawn

2010–2016

The sprites come straight from the games in which Herdier appeared — one from each release.

Gen 5 2010
Herdier in Black / White
Black / White
Gen 6 2013
Herdier in X / Y
X / Y
Herdier in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Herdier in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Herdier — large render in its regular coloring
Pokémon HOME
Herdier — large render in its shiny coloring
Pokémon HOME shiny
Herdier — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (6)

All Herdier cards →

Herdier has 6 cards in 6 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (12)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Unova

Below are the moves learned by leveling up. The rest (46 via TM/TR, 9 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bite Dark Physical 60 100% 25
1 Leer Normal Status — 100% 30
1 Odor Sleuth Normal Status — — 40
1 Tackle Normal Physical 40 100% 35
1 Work Up Normal Status — — 30
12 Retaliate Normal Physical 70 100% 5
19 Baby Doll Eyes Fairy Status — 100% 30
24 Play Rough Fairy Physical 90 90% 10
30 Crunch Dark Physical 80 100% 15
36 Take Down Normal Physical 90 85% 20
42 Helping Hand Normal Status — — 20
48 Reversal Fighting Physical — 100% 15
54 Roar Normal Status — — 20
60 Last Resort Normal Physical 140 100% 5
66 Giga Impact Normal Physical 150 90% 5