Pokédex · II (Johto)

Houndoom#229

Its strongest point is Sp. Atk — higher than 88% of species. On the other hand, Defense — lower than 79% of species. This is the final form of its line — it does not evolve any further. In defense it has 4 weaknesses, 6 resistances and 1 full immunity at its disposal. Psychic-type moves do nothing to it at all.

Houndoom
Shiny version
Dark Fire
Height: 1.4 m (4′07″) Weight: 35.0 kg (77.2 lbs)

Base stats

HP
75
61%
Atk
90
65%
Def
50
21%
SpA
110
88%
SpD
80
64%
Spe
95
79%
TOTAL
500
70%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Atk; weak point: Defense.

A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (110) is 20 points higher than its Attack. So the drop hits a stat the set usually does not use at all.

  • Timid +Spe · −Atk Its Speed is higher than 79% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Modest +SpA · −Atk If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 9

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #210 Gold / Silver , Crystal
Johto #215 HeartGold / SoulSilver
Sinnoh #177 Platinum
Kalos #076 X / Y
Alola #290 Ultra Sun / Ultra Moon
Paldea #026 Scarlet / Violet
Kitakami #124 Scarlet / Violet , Scarlet/Violet: The Teal Mask
Lumiose City #092 Legends: Z-A
Pokémon Champions #229 Champions

Abilities

  • Early Bird Makes sleep pass twice as quickly.
  • Flash Fire Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
  • Unnerve Prevents opposing Pokémon from eating held Berries.

Pokédex entry

If you are burned by the flames it shoots from its mouth, the pain will never go away.

Habitat: Rough Terrain Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: hard (45/255) Base friendship: 35/255 Base EXP: 175

Resistances and weaknesses

Type chart →

How much damage Houndoom takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Water ×2 Fighting ×2 Ground ×2 Rock ×2
Resistant to Fire ×½ Grass ×½ Ice ×½ Ghost ×½ Dark ×½ Steel ×½
Immune to Psychic ×0

How it was drawn

1999–2019

The sprites come straight from the games in which Houndoom appeared — one from each release.

Gen 2 1999
Houndoom in Gold
Gold
Houndoom in Silver
Silver
Houndoom in Crystal
Crystal
Gen 3 2002
Houndoom in Ruby / Sapphire
Ruby / Sapphire
Houndoom in Emerald
Emerald
Gen 4 2006
Houndoom in Diamond / Pearl
Diamond / Pearl
Houndoom in Platinum
Platinum
Houndoom in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Houndoom in Black / White
Black / White
Gen 6 2013
Houndoom in X / Y
X / Y
Houndoom in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Houndoom in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Houndoom in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Houndoom — large render in its regular coloring
Pokémon HOME
Houndoom — large render in its shiny coloring
Pokémon HOME shiny
Houndoom — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (28)

All Houndoom cards →

Houndoom has 28 cards in 19 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (5)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Johto

Orre

Sinnoh

Below are the moves learned by leveling up. The rest (79 via TM/TR, 28 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Ember Fire Special 40 100% 25
1 Howl Normal Status — — 40
1 Leer Normal Status — 100% 30
1 Nasty Plot Dark Status — — 20
1 Smog Poison Special 30 70% 20
1 Thunder Fang Electric Physical 65 95% 15
13 Roar Normal Status — — 20
16 Bite Dark Physical 60 100% 25
20 Incinerate Fire Special 60 100% 15
20 Odor Sleuth Normal Status — — 40
20 Taunt Dark Status — 100% 20
26 Beat Up Dark Physical — 100% 10
30 Fire Fang Fire Physical 65 95% 15
35 Feint Attack Dark Physical 60 — 20
35 Payback Dark Physical 50 100% 10
35 Torment Dark Status — 100% 15
41 Comeuppance Dark Physical 1 100% 10
41 Embargo Dark Status — 100% 15
41 Flame Charge Fire Physical 50 100% 20
45 Foul Play Dark Physical 95 100% 15
50 Flamethrower Fire Special 90 100% 15
56 Crunch Dark Physical 80 100% 15
62 Inferno Fire Special 100 50% 5