Its greatest asset is Sp. Atk — higher than 64% of species. Weak point: Defense — lower than 98% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 4 weaknesses, 6 resistances and 1 full immunity. Psychic-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Defense.
A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (80) is 20 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
- Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 8
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Johto | #209 | Gold / Silver , Crystal |
|---|---|---|
| Johto | #214 | HeartGold / SoulSilver |
| Sinnoh | #176 | Platinum |
| Kalos | #075 | X / Y |
| Alola | #289 | Ultra Sun / Ultra Moon |
| Paldea | #025 | Scarlet / Violet |
| Kitakami | #123 | Scarlet / Violet , Scarlet/Violet: The Teal Mask |
| Lumiose City | #091 | Legends: Z-A |
Abilities
- Early Bird Makes sleep pass twice as quickly.
- Flash Fire Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
- Unnerve Prevents opposing Pokémon from eating held Berries.
Pokédex entry
It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
Resistances and weaknesses
Type chart →How much damage Houndour takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
1999–2019The sprites come straight from the games in which Houndour appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (21)
All Houndour cards →Houndour has 21 cards in 15 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (9)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Hoenn
Johto
Kalos
Kanto
Orre
Sinnoh
Moves (95)
Full move list →Below are the moves learned by leveling up. The rest (74 via TM/TR, 15 via Egg, 26 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Ember | Fire | Special | 40 | 100% | 25 |
| 1 | Leer | Normal | Status | — | 100% | 30 |
| 4 | Howl | Normal | Status | — | — | 40 |
| 8 | Smog | Poison | Special | 30 | 70% | 20 |
| 13 | Roar | Normal | Status | — | — | 20 |
| 16 | Bite | Dark | Physical | 60 | 100% | 25 |
| 20 | Incinerate | Fire | Special | 60 | 100% | 15 |
| 20 | Odor Sleuth | Normal | Status | — | — | 40 |
| 20 | Taunt | Dark | Status | — | 100% | 20 |
| 25 | Beat Up | Dark | Physical | — | 100% | 10 |
| 28 | Fire Fang | Fire | Physical | 65 | 95% | 15 |
| 32 | Feint Attack | Dark | Physical | 60 | — | 20 |
| 32 | Payback | Dark | Physical | 50 | 100% | 10 |
| 32 | Torment | Dark | Status | — | 100% | 15 |
| 37 | Comeuppance | Dark | Physical | 1 | 100% | 10 |
| 37 | Embargo | Dark | Status | — | 100% | 15 |
| 37 | Flame Charge | Fire | Physical | 50 | 100% | 20 |
| 40 | Foul Play | Dark | Physical | 95 | 100% | 15 |
| 44 | Flamethrower | Fire | Special | 90 | 100% | 15 |
| 49 | Crunch | Dark | Physical | 80 | 100% | 15 |
| 52 | Nasty Plot | Dark | Status | — | — | 20 |
| 56 | Inferno | Fire | Special | 100 | 50% | 5 |