Its greatest asset is Speed — higher than 87% of species. Weak point: Defense — lower than 68% of species. It does not evolve: it does not come from anything and does not change into anything. Defensively it can rely on 2 weaknesses, 5 resistances and 1 full immunity. Dragon-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (81) is 23 points higher than its Attack. So the drop hits a stat the set usually does not use at all.
- Timid +Spe · −Atk Its Speed is higher than 87% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Modest +SpA · −Atk If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 6
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kalos | #110 | X / Y |
|---|---|---|
| Alola | #291 | Ultra Sun / Ultra Moon |
| Isle of Armor | #103 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Paldea | #200 | Scarlet / Violet |
| Lumiose City | #051 | Legends: Z-A |
| Pokémon Champions | #702 | Champions |
Abilities
- Cheek Pouch Restores HP upon eating a Berry, in addition to the Berry's effect.
- Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Plus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Pokédex entry
Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.
Resistances and weaknesses
Type chart →How much damage Dedenne takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2013–2016The sprites come straight from the games in which Dedenne appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (9)
All Dedenne cards →Dedenne has 9 cards in 8 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 324 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (13)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Kalos
Moves (75)
Full move list →Below are the moves learned by leveling up. The rest (59 via TM/TR, 6 via Egg, 14 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Nuzzle | Electric | Physical | 20 | 100% | 20 |
| 1 | Tail Whip | Normal | Status | — | 100% | 30 |
| 5 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 10 | Charge | Electric | Status | — | — | 20 |
| 15 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 20 | Charm | Fairy | Status | — | 100% | 20 |
| 23 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 25 | Parabolic Charge | Electric | Special | 65 | 100% | 20 |
| 30 | Volt Switch | Electric | Special | 70 | 100% | 20 |
| 34 | Charge Beam | Electric | Special | 50 | 90% | 10 |
| 35 | Rest | Psychic | Status | — | — | 5 |
| 35 | Snore | Normal | Special | 50 | 100% | 15 |
| 40 | Discharge | Electric | Special | 80 | 100% | 15 |
| 45 | Play Rough | Fairy | Physical | 90 | 90% | 10 |
| 50 | Super Fang | Normal | Physical | — | 90% | 10 |
| 55 | Entrainment | Normal | Status | — | 100% | 15 |
| 60 | Thunder | Electric | Special | 110 | 70% | 10 |