Compared with other species it is not impressive; its strongest stat is Speed. On the other hand, Defense — lower than 96% of species. Its base stat total is weak: lower than 88% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. In defense it has 2 weaknesses, 3 resistances and 1 full immunity at its disposal. Ghost-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Defense.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (61) is 23 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
- Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
- Solar Power raises Sp. Atk by 50% in harsh sunlight, so a nature that raises this stat boosts the base before the multiplier. The condition is not free: the ability takes 1/8 of max HP every turn.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 3
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kalos | #046 | X / Y |
|---|---|---|
| Galar | #318 | Sword / Shield |
| Lumiose City | #202 | Legends: Z-A |
Abilities
- Dry Skin Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
- Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
- Solar Power Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Pokédex entry
They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.
Resistances and weaknesses
Type chart →How much damage Helioptile takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2013–2016The sprites come straight from the games in which Helioptile appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (8)
All Helioptile cards →Helioptile has 8 cards in 7 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 130 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (8)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Kalos
Moves (63)
Full move list →Below are the moves learned by leveling up. The rest (46 via TM/TR, 6 via Egg, 9 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Mud Slap | Ground | Special | 20 | 100% | 10 |
| 1 | Tail Whip | Normal | Status | — | 100% | 30 |
| 4 | Pound | Normal | Physical | 40 | 100% | 35 |
| 8 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 12 | Quick Attack | Normal | Physical | 40 | 100% | 30 |
| 16 | Charge | Electric | Status | — | — | 20 |
| 20 | Bulldoze | Ground | Physical | 60 | 100% | 20 |
| 22 | Razor Wind | Normal | Special | 80 | 100% | 10 |
| 24 | Volt Switch | Electric | Special | 70 | 100% | 20 |
| 28 | Parabolic Charge | Electric | Special | 65 | 100% | 20 |
| 32 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 36 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| 40 | Electrify | Electric | Status | — | — | 20 |
| 44 | Thunder | Electric | Special | 110 | 70% | 10 |