Pokédex · VI (Kalos)

Helioptile#694

Compared with other species it is not impressive; its strongest stat is Speed. On the other hand, Defense — lower than 96% of species. Its base stat total is weak: lower than 88% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. In defense it has 2 weaknesses, 3 resistances and 1 full immunity at its disposal. Ghost-type moves do nothing to it at all.

Helioptile
Shiny version
Electric Normal
Height: 0.5 m (1′08″) Weight: 6.0 kg (13.2 lbs)

Base stats

HP
44
13%
Atk
38
7%
Def
33
4%
SpA
61
47%
SpD
43
15%
Spe
70
54%
TOTAL
289
12%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Defense.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (61) is 23 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
  • Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Solar Power raises Sp. Atk by 50% in harsh sunlight, so a nature that raises this stat boosts the base before the multiplier. The condition is not free: the ability takes 1/8 of max HP every turn.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kalos #046 X / Y
Galar #318 Sword / Shield
Lumiose City #202 Legends: Z-A

Abilities

  • Dry Skin Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
  • Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
  • Solar Power Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Pokédex entry

They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

Egg Group: Monster Egg Group: Dragon Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (190/255) Base friendship: 70/255 Base EXP: 58

Resistances and weaknesses

Type chart →

How much damage Helioptile takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Fighting ×2 Ground ×2
Resistant to Electric ×½ Flying ×½ Steel ×½
Immune to Ghost ×0

How it was drawn

2013–2016

The sprites come straight from the games in which Helioptile appeared — one from each release.

Gen 6 2013
Helioptile in X / Y
X / Y
Helioptile in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Helioptile in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Helioptile — large render in its regular coloring
Pokémon HOME
Helioptile — large render in its shiny coloring
Pokémon HOME shiny
Helioptile — small pixel sprite in its regular coloring
Pixel sprite
Helioptile — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (8)

All Helioptile cards →

Helioptile has 8 cards in 7 sets. The oldest of them are shown below.

Offspring can come from 130 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (8)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Kalos

Below are the moves learned by leveling up. The rest (46 via TM/TR, 6 via Egg, 9 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Mud Slap Ground Special 20 100% 10
1 Tail Whip Normal Status — 100% 30
4 Pound Normal Physical 40 100% 35
8 Thunder Shock Electric Special 40 100% 30
12 Quick Attack Normal Physical 40 100% 30
16 Charge Electric Status — — 20
20 Bulldoze Ground Physical 60 100% 20
22 Razor Wind Normal Special 80 100% 10
24 Volt Switch Electric Special 70 100% 20
28 Parabolic Charge Electric Special 65 100% 20
32 Thunder Wave Electric Status — 90% 20
36 Thunderbolt Electric Special 90 100% 15
40 Electrify Electric Status — — 20
44 Thunder Electric Special 110 70% 10