Strong point: Sp. Def — among the highest in the entire Pokédex. Its weakest point is Speed — lower than 83% of species. This is the final form of its line — it does not evolve any further. On defense it has 3 weaknesses, 8 resistances and 1 full immunity. Watch out for the Fighting, Ground types — damage from them is quadrupled.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def; weak point: Speed.
A nature can improve this entry further: its boost hits hardest on Sp. Def, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (75) is 20 points higher than its Attack. So the drop hits a stat the set usually does not use at all.
- Modest +SpA · −Atk It moves second and nothing will change that, so the whole boost goes into power.
- Quiet +SpA · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 8
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Sinnoh | #156 | Platinum |
|---|---|---|
| Unova | #165 | Black 2 / White 2 |
| Kalos | #094 | X / Y |
| Hoenn | #062 | Omega Ruby / Alpha Sapphire |
| Alola | #199 | Sun / Moon |
| Alola | #255 | Ultra Sun / Ultra Moon |
| Hisui | #191 | Legends: Arceus |
| Kitakami | #108 | Scarlet / Violet , Scarlet/Violet: The Teal Mask |
Abilities
- Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Magnet Pull Prevents steel opponents from fleeing or switching out.
- Sand Force Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
How players use it
Data from 574,541 ranked battles on Smogon (Gen 9 OU, 2026-09). These are not numbers from the game — they are player habits.
Rank 280 among 309 Pokémon in use — it is on 0.02% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
It freely controls three small units called Mini-Noses using magnetic force.
Resistances and weaknesses
Type chart →How much damage Probopass takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2006–2019The sprites come straight from the games in which Probopass appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (11)
All Probopass cards →Probopass has 11 cards in 11 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 51 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Moves (90)
Full move list →Below are the moves learned by leveling up. The rest (68 via TM/TR, 4 via Egg, 22 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Block | Normal | Status | — | — | 5 |
| 1 | Gravity | Psychic | Status | — | — | 5 |
| 1 | Harden | Normal | Status | — | — | 30 |
| 1 | Iron Defense | Steel | Status | — | — | 15 |
| 1 | Magnet Bomb | Steel | Physical | 60 | — | 20 |
| 1 | Magnet Rise | Electric | Status | — | — | 10 |
| 1 | Magnetic Flux | Electric | Status | — | — | 20 |
| 1 | Rock Throw | Rock | Physical | 50 | 90% | 15 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Wide Guard | Rock | Status | — | — | 10 |
| 10 | Smack Down | Rock | Physical | 50 | 100% | 15 |
| 13 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 16 | Rest | Psychic | Status | — | — | 5 |
| 19 | Spark | Electric | Physical | 65 | 100% | 20 |
| 22 | Rock Slide | Rock | Physical | 75 | 90% | 10 |
| 25 | Power Gem | Rock | Special | 80 | 100% | 20 |
| 28 | Rock Blast | Rock | Physical | 25 | 90% | 10 |
| 31 | Discharge | Electric | Special | 80 | 100% | 15 |
| 34 | Sandstorm | Rock | Status | — | — | 10 |
| 34 | Tri Attack | Normal | Special | 80 | 100% | 10 |
| 37 | Earth Power | Ground | Special | 90 | 100% | 10 |
| 38 | Flash Cannon | Steel | Special | 80 | 100% | 10 |
| 40 | Stone Edge | Rock | Physical | 100 | 80% | 5 |
| 43 | Lock On | Normal | Status | — | — | 5 |
| 43 | Zap Cannon | Electric | Special | 120 | 50% | 5 |
| 50 | Body Press | Fighting | Physical | 80 | 100% | 10 |