Pokédex · IV (Sinnoh)

Luxray#405

Its greatest asset is Attack — higher than 88% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 1 weakness and 3 resistances.

Shiny Luxray
Regular version
Electric
Height: 1.4 m (4′07″) Weight: 42.0 kg (92.6 lbs)

Base stats

HP
80
68%
Atk
120
88%
Def
79
62%
SpA
95
77%
SpD
79
64%
Spe
70
54%
TOTAL
523
80%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (120) is 25 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
  • Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Guts raises Attack by 50% when the Pokémon has a status condition, so a nature that raises Attack scales with this ability. Without a status condition there is no extra multiplier.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 7

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Sinnoh #019 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Pokémon Conquest #036 —
Isle of Armor #027 Sword / Shield , Sword/Shield: The Isle of Armor
Hisui #017 Legends: Arceus
Paldea #096 Scarlet / Violet
Kitakami #111 Scarlet / Violet , Scarlet/Violet: The Teal Mask
Pokémon Champions #405 Champions

Abilities

  • Rivalry Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
  • Intimidate Lowers opponents' Attack one stage upon entering battle.
  • Guts Increases Attack to 1.5× with a major status ailment.

Pokédex entry

It has eyes that can see through anything. It spots and captures prey hiding behind objects.

Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 235

Resistances and weaknesses

Type chart →

How much damage Luxray takes when it is hit by a move of each type.

Weak to Ground ×2
Resistant to Electric ×½ Flying ×½ Steel ×½

How it was drawn

2006–2019

The sprites come straight from the games in which Luxray appeared — one from each release.

Gen 4 2006
Luxray in Diamond / Pearl
Diamond / Pearl
Luxray in Platinum
Platinum
Luxray in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Luxray in Black / White
Black / White
Gen 6 2013
Luxray in X / Y
X / Y
Luxray in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Luxray in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Luxray in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Luxray — large render in its regular coloring
Pokémon HOME
Luxray — large render in its shiny coloring
Pokémon HOME shiny
Luxray — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (14)

All Luxray cards →

Luxray has 14 cards in 12 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (8)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (62 via TM/TR, 15 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Charge Electric Status — — 20
1 Electric Terrain Electric Status — — 10
1 Leer Normal Status — 100% 30
1 Quick Attack Normal Physical 40 100% 30
1 Tackle Normal Physical 40 100% 35
1 Thunder Shock Electric Special 40 100% 30
12 Bite Dark Physical 60 100% 25
15 Thunder Fang Electric Physical 65 95% 15
18 Spark Electric Physical 65 100% 20
24 Roar Normal Status — — 20
33 Volt Switch Electric Special 70 100% 20
40 Scary Face Normal Status — 100% 10
47 Thunder Electric Special 110 70% 10
48 Thunder Wave Electric Status — 90% 20
56 Crunch Dark Physical 80 100% 15
64 Discharge Electric Special 80 100% 15
72 Swagger Normal Status — 85% 15
80 Wild Charge Electric Physical 90 100% 15