Pokédex · II (Johto)

Jumpluff#189

Its greatest asset is Speed — higher than 92% of species. Weak point: Sp. Atk — lower than 66% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 5 weaknesses, 3 resistances and 1 full immunity. Watch out for the Ice type — damage from it is quadrupled.

Shiny Jumpluff
Regular version
Grass Flying
Height: 0.8 m (2′07″) Weight: 3.0 kg (6.6 lbs)

Base stats

HP
75
61%
Atk
55
22%
Def
70
49%
SpA
55
34%
SpD
95
82%
Spe
110
92%
TOTAL
460
52%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed; weak point: Attack.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

The stats describe a special wall — it hits weakly on both sides, but its Sp. Def stays high. A nature does not touch HP, so extra bulk can only be added on this side.

  • Calm +SpD · −Atk Raises what this species uses to absorb hits, at the cost of Attack — a stat it does not use anyway.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #069 Gold / Silver , Crystal , HeartGold / SoulSilver
Kalos #137 X / Y
Paldea #018 Scarlet / Violet

Abilities

  • Chlorophyll Doubles Speed during strong sunlight.
  • Leaf Guard Protects against major status ailments during strong sunlight.
  • Infiltrator Bypasses light screen, reflect, and safeguard.

Pokédex entry

Once it catches the wind, it deft­ ly controls its cotton-puff spores to float, even around the world.

Habitat: Grassland Egg Group: Fairy Egg Group: Grass Gender: 50% ♂ / 50% ♀ Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 207

Resistances and weaknesses

Type chart →

How much damage Jumpluff takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Ice ×4 Fire ×2 Poison ×2 Flying ×2 Rock ×2
Resistant to Grass ×¼ Water ×½ Fighting ×½
Immune to Ground ×0

How it was drawn

1999–2019

The sprites come straight from the games in which Jumpluff appeared — one from each release.

Gen 2 1999
Jumpluff in Gold
Gold
Jumpluff in Silver
Silver
Jumpluff in Crystal
Crystal
Gen 3 2002
Jumpluff in Ruby / Sapphire
Ruby / Sapphire
Jumpluff in Emerald
Emerald
Gen 4 2006
Jumpluff in Diamond / Pearl
Diamond / Pearl
Jumpluff in Platinum
Platinum
Jumpluff in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Jumpluff in Black / White
Black / White
Gen 6 2013
Jumpluff in X / Y
X / Y
Jumpluff in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Jumpluff in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Jumpluff in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Jumpluff — large render in its regular coloring
Pokémon HOME
Jumpluff — large render in its shiny coloring
Pokémon HOME shiny
Jumpluff — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (8)

All Jumpluff cards →

Jumpluff has 8 cards in 8 sets. The oldest of them are shown below.

Offspring can come from 136 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (1)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Johto

Below are the moves learned by leveling up. The rest (61 via TM/TR, 16 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Absorb Grass Special 20 100% 25
1 Splash Normal Status — — 40
1 Synthesis Grass Status — — 5
1 Tail Whip Normal Status — 100% 30
8 Tackle Normal Physical 40 100% 35
10 Fairy Wind Fairy Special 40 100% 30
12 Poison Powder Poison Status — 75% 35
12 Sleep Powder Grass Status — 75% 15
12 Stun Spore Grass Status — 75% 30
15 Bullet Seed Grass Physical 25 100% 30
20 Leech Seed Grass Status — 90% 10
24 Mega Drain Grass Special 40 100% 15
30 Acrobatics Flying Physical 55 100% 15
35 Cotton Spore Grass Status — 100% 40
39 Rage Powder Bug Status — — 20
39 U Turn Bug Physical 70 100% 20
43 Giga Drain Grass Special 75 100% 10
49 Bounce Flying Physical 85 85% 5
54 Worry Seed Grass Status — 100% 10
55 Memento Dark Status — 100% 10